

Super Animal Royale
LiveShootersBattle RoyaleActionAdventureCasual and puzzle
- Platforms
- Release:
- 2018
- Developer:
- Pixile
- Scale:
- Average concurrent players592
- Player rating:
- 92.9% · 44.6K
- Profile data as of:
- August 29, 2026
Welcome to the coziest way to kill your friends. Super Animal Royale is a 64-player, top-down 2D battle royale where adorably murderous animals fight tooth, claw, and machine gun. Then, relax in Super Animal World with fishing, hamsterball races, and story quests before the next fight to the death.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — 2018
- macOS — 2018
- PlayStation 4 — 2021
- PlayStation 5 — 2021
- Xbox One — 2021
- Xbox Series X|S — 2021
- Nintendo Switch — 2021
- Developer
- Publisher
- Age rating
- ESRB E10+ — Everyone 10+ · IGDB mirror
- PEGI 7 — age 7+ · IGDB mirror
- USK 12 — age 12+ · Steam Store
- ACB PG — Parental Guidance · IGDB mirror
- GRAC ALL — All ages, age 0+ · IGDB mirror
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- MultiplayerOnline PvPOnline co-opCross-platform play
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- 13 Achievements, 5 DLC · Steam Store, August 29, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilItalianJapaneseKoreanChinese, Simplified script
Classification
- Genres
- ShootersBattle RoyaleActionAdventureCasual and puzzleEvidence:
- Setting and subject matter
- Unknown
- Camera
- Isometric Evidence:
- Visual style
- Unknown
- Combat system type
- Shooting Evidence:
Scale
Concurrent players · period average
592
August 16, 2026 — September 15, 2026
- Detailed value
- 592.28
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 592
- Date observed
- September 15, 2026
- Source
- Steam Charts
Concurrent players · period peak
1,170
August 16, 2026 — September 15, 2026
- Detailed value
- 1,174
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 1,174
- Date observed
- September 15, 2026
- Source
- Steam Charts
- Ratings
- players92.9% · 44.6KSteam, US storefront · Steam reviews
- players65.9%Global · IGDB mirror
- Last update
- August 18, 2026 — Rain World x Super Animal Royale | v2.2.1 Super Natural Midseason (6 updates over 90 days) · Steam update feed
Concurrent players
period average · December 2018 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- ×5.4increase from 106 (December 2018) to 568 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 93
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.









