

Sudden Attack Zero Point
Early accessShootersAction
- Platforms
- Release:
- 2026
- Developer:
- NEXON Games Co., Ltd.
- Scale:
- Average concurrent players438
- Profile data as of:
- November 2, 2026
Description unavailable
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Overview
- Franchise
- Unknown
- Release date
- Windows — July 29, 2026
- Developer
- Publisher
- Age rating
- Unknown
- Content warnings
- Not specified by the storefront
- Interaction modes
- Not specified by the source
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishPortuguese, BrazilJapaneseChinese, Simplified scriptChinese, Traditional scriptThaiSpanish, Latin America
Classification
- Genres
- ShootersAction
- Setting and subject matter
- Unknown
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Shooting, Tactical combat
Scale
Concurrent players · period average
438
October 3, 2026 — November 2, 2026
- Detailed value
- 437.86
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 437
- Date observed
- November 2, 2026
- Source
- Steam Charts
Concurrent players · period peak
1,150
October 3, 2026 — November 2, 2026
- Detailed value
- 1,149
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 1,149
- Date observed
- November 2, 2026
- Source
- Steam Charts
- Ratings
- Unknown
- Last update
- Unknown
Concurrent players
period average · August 2026 — October 2026 · Steam · published by source · Steam Charts
- Change over period
- −62%decrease from 1,180 (August 2026) to 449 (October 2026)
- Gaps
- No gaps in observed months
- Observations
- 3
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.



