

Strinova
LiveShootersHero shooterAction
- Platforms
- Release:
- 2023
- Developer:
- iDreamSky
- Scale:
- Average concurrent players1,680
- Player rating:
- 74.3% · 30.7K
- Profile data as of:
- August 29, 2026
Strinova is an anime-style third-person tactical competitive shooter. Switch freely between three-dimensional and two-dimensional forms in this one-of-a-kind game that offers a unique tactical shooting system for an unparalleled experience.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
VEIL OF SHADOWSNot specified
SHADOW DRIVERDANCENot specified
GALLERY OF PIONEERSNot specified
SPRING BLESSINGS 2026Not specified
NIGHT HUNT: WHISPERING SHADOWNot specified
DREAMWEAVERNot specified
DRAGON SYMPTHONYNot specified
SOLSTICE ASCENDNot specified
Prism BladeNot specified
Strinova TrailerTrailer
Strinova OBT Season INot specified
Overview
- Franchise
- Unknown
- Release date
- Windows — 2023
- PlayStation 5 — date unknown
- Xbox Series X|S — date unknown
- Developer
- Publisher
- Age rating
- ESRB T — Teen, age 13+ · IGDB mirror
- PEGI 12 — age 12+ · IGDB mirror
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- MultiplayerOnline PvPOnline co-opCross-platform play
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- 6 DLC · Steam Store, August 29, 2026
- Languages
- EnglishRussianGermanFrenchPortuguese, BrazilJapaneseKoreanChinese, Simplified scriptChinese, Traditional scriptSpanish, Latin America
Classification
- Genres
- ShootersHero shooterActionEvidence:
- Setting and subject matter
- Unknown
- Camera
- First-person, Third-person Evidence:
- Visual style
- Anime
- Combat system type
- Shooting Evidence:
Scale
Concurrent players · period average
1,680
August 16, 2026 — September 15, 2026
- Detailed value
- 1,679.13
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 1,679
- Date observed
- September 15, 2026
- Source
- Steam Charts
Concurrent players · period peak
3,440
August 16, 2026 — September 15, 2026
- Detailed value
- 3,444
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 3,444
- Date observed
- September 15, 2026
- Source
- Steam Charts
- Ratings
- players74.3% · 30.7KSteam, US storefront · Steam reviews
- players84%Global · IGDB mirror
- Last update
- May 21, 2026 — May 21, 2026, Update Announcement (0 updates over 90 days) · Steam update feed
Concurrent players
period average · November 2024 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- −91%decrease from 21,700 (November 2024) to 1,950 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 22
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.



