

Star Wars: Galaxy of Heroes
LiveRPGStrategy
- Platforms
- Release:
- 2015
- Developer:
- Capital Games
- Scale:
- Total installs74,400,000
- Player rating:
- 81% · 1.8M
- Profile data as of:
- August 29, 2026
This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items. Collect, upgrade, and battle with iconic heroes from across Star Wars™ history, including Luke Skywalker, Ahsoka Tano, Darth Vader, Han Solo, Obi-Wan Kenobi, Yoda, The Mandalorian, and more. Experience a role-playing adventure that combines strategy, action RPG, and online multiplayer gameplay. Enter the Star Wars universe in a cinematic turn-based RPG game where strategy, skill, and legacy define every move. Relive moments from The Mandalorian™, Star Wars™: The Bad Batch™, and Star Wars™: The Last Jedi™ as you command your team. Whether you fight for the Rebellion, the Empire, or something in between, the next great battle for galactic dominance begins with you. STAR WARS™: GALAXY OF HEROES GAMEPLAY - Unlock legendary bounty hunters, Jedi, Sith, & heroes like Luke Skywalker, Darth Vader, Han Solo, Yoda, Ahsoka, & The Mandalorian - Battle, level up, & upgrade heroes to create elite squads in strategic turn-based RPG games - Master turn based combat with upgradable gear & abilities to dominate PvE / PvP battles in this RPG strategy game CONQUER THE COLISEUM - Face a rotating roster of Star Wars opponents like the Dyax, Jotaz, & Pirate AT-ST, & more - Climb the ranks to achieve leaderboard glory to earn top-tier rewards & materials COMPETE IN GALACTIC STARSHIP BATTLES - Command iconic ships like the Millennium Falcon & dominate the Fleet Arena in a tactical RPG game set among the stars - Recruit heroes to pilot your fleet & unlock powerful ship abilities to build your armada JOIN A STRATEGIC TURN-BASED RPG - Deploy reinforcements, counterattack enemies, & master tactical combat in both PvE / PvP RPG games - Fight for dominance in Territory Battles & Wars with your Guild in turn based online multiplayer games - Collect epic loot, upgrade your roster, & rise through the ranks in this action role-playing game adventure BECOME A MASTER OF THE GALAXY - Unleash powerful abilities like Han Solo’s "Never Tell Me the Odds," Obi-Wan Kenobi’s "Mind Tricks," & The Mandalorian’s "Disintegrate" - Command Jedi, Sith, & bounty hunters across unforgettable battles in turn based RPG battles SQUAD UP ONLINE - Join forces with friends in Guilds to lead raids against legendary bosses like rancors & AAT tanks in epic online RPG combat - Compete in online games including Squad Arena, Galactic Challenges, & the Coliseum Join the holotables, summon your squad, and prove your legacy in an iconic turn-based strategy RPG game. This app: Requires acceptance of EA’s Privacy & Cookie Policy and User Agreement. Requires an Internet connection (network fees may apply). Allows players to communicate via in-game chat. To disable see "Chat Setting" in the in-game settings menu. User Agreement: terms.ea.com Privacy and Cookie Policy: privacy.ea.com Visit help.ea.com for assistance or inquiries. Do Not Sell My Personal Information: https://tos.ea.com/legalapp/WEBPRIVACYCA/US/en/PC/ EA may retire online features after 30 days’ notice posted on ea.com/service-updates.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Star Wars (brand)
- Release date
- Windows — date unknown
- iOS — November 24, 2015
- Android — 2015
- Developer
- Publisher
- Unknown
- Age rating
- App Store 12+ — age 12+ · App Store
- Google Play Everyone 10+ — age 10+ · Google Play
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayer
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishRussianGermanFrenchSpanishPortugueseItalianTurkishJapaneseKorean
Classification
- Genres
- RPGStrategyEvidence:
- Setting and subject matter
- Science fiction Evidence:
- Camera
- Side view Evidence:
- Visual style
- Unknown
- Combat system type
- Tactical combat Evidence:
Scale
Total installs · cumulative total
74,400,000
- Detailed value
- 74,418,400
- Coverage
- Google Play, worldwide
- Origin
- Published by source
- Confidence
- Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
- Basis
- Google Play installs: 74418400; the storefront shows "50,000,000+"
- Date observed
- August 29, 2026
- Source
- Google Play
- Ratings
- players81% · 1.8MGoogle Play, worldwide · Google Play
- players91.8% · 229.8KApp Store, US storefront · App Store
- players65.6%Global · IGDB mirror
- critics70%Global · IGDB mirror
- Last update
- July 28, 2026 · Google Play
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessment scope: iOS
For Star Wars: Galaxy of Heroes, the reviewed EA Swiss Sarl material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed EA Swiss Sarl material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessment scope: iOS
For Star Wars: Galaxy of Heroes, the reviewed EA Swiss Sarl material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed EA Swiss Sarl material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: iOS
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Star Wars: Galaxy of Heroes did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessment scope: iOS
Primary evidence identifies a competitive PvP mode, but it does not resolve the recorded-result unit required to score the rating ladder above 1. Other unresolved features remain Unknown.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- at most 1 of 5 — Casual matches
- What limits the result:
- Rating and ladder: The recorded-result unit remains Unknown, so the rating ladder cannot be scored above 1 and level 2 is not established.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.
Component scores (0–4):
- Competitive formats1 of 4 — Score 1 for structured formats is bounded by the cited official claim: “online multiplayer gameplay […] Battle, level up, & upgrade heroes […] dominate …”
- MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
- Rating and ladderNot assessed — The reviewed primary source names competitive or ranked play but does not identify a recorded-result unit; the component remains Unknown.
- Seasons and rewardsNot assessed — Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
- Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
- Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
- Game integrationNot assessed — Primary evidence did not resolve links to other game loops; retained as Unknown.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: iOS
The targeted source check did not establish dated substantive releases for Star Wars: Galaxy of Heroes within the 2025-09-02 to 2026-09-02 window. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessment scope: iOS
The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026





