Catalog
Soulbound: Online

Soulbound: Online

Early access

ActionRPGMMORPGRoguelikeDungeon CrawlerCasual and puzzle

Platforms
Release:
2026
Developer:
SpiderWare
Scale:
Average concurrent players≈ 49
Player rating:
56.3% · 536
Profile data as of:
August 29, 2026

Soulbound is a pixel-art action roguelite with an MMORPG overworld. Run fast-paced bullet-heaven dungeons solo or in 3-player co-op, raid bosses, craft gear from your loot, and build out your personal base. Join thousands of players in the quest to explore, trade, and build a new world.

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — July 21, 2026
Developer
Publisher
Age rating
  • ClassInd 14 — Ages 14+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayerOnline co-opCross-platform play
Session capacity
  • 3 online co-op · IGDB mirror
Access model
  • One-time purchase
Monetization
Unknown
Storefront price
  • $14.99Steam, US storefront
Store contents
Unknown
Languages
English

Classification

Genres
ActionRPGMMORPGRoguelikeDungeon CrawlerCasual and puzzle
Evidence:
Setting and subject matter
Science fiction
Evidence:
Camera
Isometric
Evidence:
Visual style
Pixel art
Combat system type
Unknown

Scale

Concurrent players · period average

≈ 49

August 18, 2026 — September 16, 2026

under 100over 1 million
Detailed value
49.4063
Observations
32
Coverage
Steam
Origin
Calculated
Confidence
Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
Basis
Approximate average from 32 Steam player count measurements on 21 UTC dates: 49.4
Calculation rule
concurrent_from_probes_v3
Date observed
September 16, 2026
Source
Steam Web API

Concurrent players · period peak

≈ 91

August 18, 2026 — September 16, 2026

under 100over 1 million
Observations
32
Coverage
Steam
Origin
Calculated
Confidence
Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
Basis
Highest observed value from 32 Steam player count measurements on 21 UTC dates: 91
Calculation rule
concurrent_from_probes_v3
Date observed
September 16, 2026
Source
Steam Web API
Ratings
  • players56.3% · 536Steam, US storefront · Steam reviews
Last update

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.