

SMITE 2
Early accessActionAdventureRPGStrategyMOBACasual and puzzle
- Platforms
- Release:
- 2024
- Developer:
- Titan Forge Games
- Scale:
- Average concurrent players5,800
- Player rating:
- 54.8% · 23.5K
- Profile data as of:
- August 29, 2026
Become a god and wage war in SMITE 2, the free-to-play Unreal Engine 5-powered sequel to the legendary third-person action MOBA. If you love challenging competition, intense action, ability-driven combat, rewarding teamwork, or godly mythology, you’ll see why 40+ million players love SMITE.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Smite (series)
- Release date
- Windows — August 27, 2024
- PlayStation 5 — 2024
- Xbox Series X|S — 2024
- Developer
- Publisher
- Age rating
- ESRB T — Teen, age 13+ · IGDB mirror
- PEGI 12 — age 12+ · IGDB mirror
- USK 12 — age 12+ · IGDB mirror
- CERO B — age 12+ · IGDB mirror
- ACB M — Mature, age 15+ · IGDB mirror
- GRAC 15+ — Ages 15+ · IGDB mirror
- ClassInd 12 — Ages 12+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- MultiplayerOnline PvPOnline co-opCross-platform play
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- 27 Achievements · Steam Store, August 29, 2026
- Languages
- EnglishRussianUkrainianGermanFrenchPortuguese, BrazilPolishTurkishJapaneseChinese, Simplified script
Classification
- Genres
- ActionAdventureRPGStrategyMOBACasual and puzzleEvidence:
- Setting and subject matter
- Fantasy Evidence:
- Camera
- Third-person Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
5,800
August 16, 2026 — September 15, 2026
- Detailed value
- 5,798.95
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 5,798
- Date observed
- September 15, 2026
- Source
- Steam Charts
Concurrent players · period peak
10,200
August 16, 2026 — September 15, 2026
- Detailed value
- 10,212
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 10,212
- Date observed
- September 15, 2026
- Source
- Steam Charts
- Ratings
- players54.8% · 23.5KSteam, US storefront · Steam reviews
- players79.7%Global · IGDB mirror
- Last update
- August 25, 2026 — Ravana: Race to Radiant! (15 updates over 90 days) · Steam update feed
Concurrent players
period average · September 2024 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- ×2.8increase from 2,050 (September 2024) to 5,730 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 24
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.





