

Seal: WHAT the FUN
LiveBattle RoyaleActionParty GameAdventureStrategySports and racingRacingCasual and puzzle
- Platforms
- Release:
- 2024
- Developer:
- PLAYWITH GAMES Inc., Playwith Interactive
- Scale:
- Average concurrent players≈ 0
- Player rating:
- 86.9% · 512
- Profile data as of:
- August 29, 2026
"Seal: WHAT the FUN" is an omniverse multiplayer party royale game that allows up to 10 players to enjoy a range of compact plays in 10 minutes. Players can customize their characters with variety of effects and features, making the game more interactive and unpredictable.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — December 12, 2024
- Xbox One — 2024
- Xbox Series X|S — 2024
- Publisher
- Age rating
- ESRB E — Everyone · IGDB mirror
- PEGI 3 — age 3+ · IGDB mirror
- USK 6 — age 6+ · IGDB mirror
- ACB G — General · IGDB mirror
- GRAC ALL — All ages, age 0+ · Steam Store
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- MultiplayerOnline PvP
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- 30 Achievements · Steam Store, August 29, 2026
- Languages
- EnglishGermanFrenchPortuguese, BrazilItalianTurkishJapaneseKoreanChinese, Simplified scriptChinese, Traditional script
Classification
- Genres
- Battle RoyaleActionParty GameAdventureStrategySports and racingRacingCasual and puzzleEvidence:
- Setting and subject matter
- Unknown
- Camera
- Third-person Evidence:
- Visual style
- Unknown
- Combat system type
- Shooting Evidence:
Scale
Concurrent players · period average
≈ 0
August 18, 2026 — September 16, 2026
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Approximate average from 32 Steam player count measurements on 21 UTC dates: 0
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 0
August 18, 2026 — September 16, 2026
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 32 Steam player count measurements on 21 UTC dates: 0
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
- Ratings
- players86.9% · 512Steam, US storefront · Steam reviews
- Last update
- January 21, 2025 — What the SEOLLAL! (0 updates over 90 days) · Steam update feed
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.





