

Ring of Elysium
ClosedAction
- Platforms
- Release:
- 2019
- Developer:
- Aurora Studio
- Scale:
- Average concurrent players≈ 0.9
- Player rating:
- 74.5% · 99K
- Profile data as of:
- September 2, 2026
Escape an astonishing disaster in Ring of Elysium, a battle royale shooter developed by Aurora Studio.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — June 24, 2019
- Developer
- Publisher
- Age rating
- ClassInd 10 — Ages 10+ · Steam Store
- Content warnings
- Frequent violence or goreMature content
- Interaction modes
- MultiplayerOnline PvP
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishRussianGermanJapaneseChinese, Simplified script
Classification
- Genres
- ActionEvidence:
- Setting and subject matter
- Unknown
- Camera
- First-person, Third-person Evidence:
- Visual style
- Unknown
- Combat system type
- Shooting Evidence:
Scale
Concurrent players · period average
≈ 0.9
August 20, 2026 — September 17, 2026
- Detailed value
- 0.8788
- Observations
- 33
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
- Basis
- Approximate average from 33 Steam player count measurements on 21 UTC dates: 0.9
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 17, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 3
August 20, 2026 — September 17, 2026
- Observations
- 33
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
- Basis
- Highest observed value from 33 Steam player count measurements on 21 UTC dates: 3
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 17, 2026
- Source
- Steam Web API
- Ratings
- players74.5% · 99KSteam, US storefront · Steam reviews
- players67.8%Global · IGDB mirror
- Last update
- November 30, 2023 — Ring of Elysium - Sunset Announcement (0 updates over 90 days) · Steam update feed
Concurrent players
period average · September 2018 — July 2026 · Steam · published by source · Steam Charts
- Change over period
- −100%decrease from 26,200 (September 2018) to 2.3 (July 2026)
- Gaps
- No data for 1 month: January 2025
- No data for 1 month: June 2025
- No data for 1 month: September 2025
- No data for 1 month: November 2025
- Observations
- 91
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
For Ring of Elysium, the reviewed TCH Scarlet Limited material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Access cost:
- Unknown
- Product horizon:
- Server shutdown announced, announced on September 1, 2023, shutdown on December 1, 2023— The official announcement records termination on 2023-12-01 at 00:00 PST.
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed TCH Scarlet Limited material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
For Ring of Elysium, the reviewed TCH Scarlet Limited material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Server shutdown announced, announced on September 1, 2023, shutdown on December 1, 2023— The official announcement records termination on 2023-12-01 at 00:00 PST.
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed TCH Scarlet Limited material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Server shutdown announced, announced on September 1, 2023, shutdown on December 1, 2023— The official announcement records termination on 2023-12-01 at 00:00 PST.
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Ring of Elysium did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Official-source search did not resolve a built-in PvP contest with formal rules and a recorded cross-match result for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Server shutdown announced, announced on September 1, 2023, shutdown on December 1, 2023— The official announcement records termination on 2023-12-01 at 00:00 PST.
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Ring of Elysium did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
The official announcement establishes that the service ended on 2023-12-01. The retained evidence does not establish a prior period of substantive releases, so the row is Absent rather than Removed.
- Access cost:
- Unknown
- Product horizon:
- Server shutdown announced, announced on September 1, 2023, shutdown on December 1, 2023— The official announcement records termination on 2023-12-01 at 00:00 PST.
- Depth:
- Not applicable
- Core experience relevance:
- Not applicable
- Observed adoption:
- Not applicable— There is no current live-service action to measure after the documented online-service shutdown.
- Structural expectation:
- Not applicable
- Player dependency:
- Not applicable
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- High— The primary source directly establishes service termination and its effective time; no claim about a prior substantive-release period is made.
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in Ring of Elysium. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Server shutdown announced, announced on September 1, 2023, shutdown on December 1, 2023— The official announcement records termination on 2023-12-01 at 00:00 PST.
- Depth:
- Unknown
- Encounter mode (record 1):
- Unknown— The checked source does not establish a specific player encounter contour.
- Progression role dimension in an encounter (record 1):
- Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
- Progression role in an encounter (record 1):
- Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026




