

Qwilight
LiveActionCasual and puzzleRhythm game
- Platforms
- Release:
- 2022
- Developer:
- Dev Taehui
- Scale:
- Average concurrent players8.9
- Player rating:
- 92.4% · 302
- Profile data as of:
- September 2, 2026
Qwilight은 현존하는 리듬 게임 중 가장 많은 기능을 가진 무료 BMS, BMSON 구동기입니다. 다양한 게임 모드, 다양한 하드웨어, 풍부한 온라인 기능, BMS는 입문하기 어렵다는 고정 관념을 깨는 뛰어난 접근성 등을 자랑합니다. 또한, 게임 내 도전 과제와 프로필의 호칭은 공식 디스코드에서 제안하면 추가되는 커뮤니티 기반 콘텐츠도 제공됩니다.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — June 11, 2022
- Developer
- Publisher
- Age rating
- ClassInd L — Livre, age 0+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvP
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishKorean
Classification
- Genres
- ActionCasual and puzzleRhythm gameEvidence:
- Setting and subject matter
- Unknown
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
8.9
August 16, 2026 — September 15, 2026
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 8
- Date observed
- September 15, 2026
- Source
- Steam Charts
Concurrent players · period peak
24
August 16, 2026 — September 15, 2026
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 24
- Date observed
- September 15, 2026
- Source
- Steam Charts
- Ratings
- players92.4% · 302Steam, US storefront · Steam reviews
- Last update
- Unknown
Concurrent players
period average · June 2022 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- +97%increase from 5.3 (June 2022) to 10 (August 2026)
- Gaps
- No data for 1 month: November 2022
- Observations
- 50
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.




