Catalog
Project RTD: Random Tower Defense PvP

Project RTD: Random Tower Defense PvP

Early access

ActionStrategyTower DefenseSimulation

Platforms
Release:
2020
Developer:
NGELGAMES
Scale:
Average concurrent players≈ 0
Player rating:
48.4% · 910
Profile data as of:
August 29, 2026

Project RTD is a Random Tower Defense PVP Game. Players will compete against each other, defending with randomly built towers or attacking other players by summoning monsters to become the “Final Winner”. The thrill of randomness and Strategic Tech Tree. Experience both in one game!

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — February 17, 2020
Developer
Publisher
Age rating
  • GRAC ALL — All ages, age 0+ · Steam Store
  • ClassInd L — Livre, age 0+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
MultiplayerOnline PvP
Session capacity
Unknown
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
  • 1 DLC · Steam Store, August 29, 2026
Languages
EnglishKoreanChinese, Simplified script

Classification

Genres
ActionStrategyTower DefenseSimulation
Evidence:
Setting and subject matter
Unknown
Camera
Unknown
Visual style
Unknown
Combat system type
Unknown

Scale

Concurrent players · period average

≈ 0

August 18, 2026 — September 16, 2026

under 100over 1 million
Detailed value
0.0313
Observations
32
Coverage
Steam
Origin
Calculated
Confidence
Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
Basis
Approximate average from 32 Steam player count measurements on 21 UTC dates: 0
Calculation rule
concurrent_from_probes_v3
Date observed
September 16, 2026
Source
Steam Web API

Concurrent players · period peak

≈ 1

August 18, 2026 — September 16, 2026

under 100over 1 million
Observations
32
Coverage
Steam
Origin
Calculated
Confidence
Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
Basis
Highest observed value from 32 Steam player count measurements on 21 UTC dates: 1
Calculation rule
concurrent_from_probes_v3
Date observed
September 16, 2026
Source
Steam Web API
Ratings
  • players48.4% · 910Steam, US storefront · Steam reviews
Last update

Concurrent players

period average · February 2020 — February 2024 · Steam · published by source · Steam Charts

4250
February 2020February 2024
Change over period
−99%decrease from 425 (February 2020) to 2.4 (February 2024)
Gaps
No gaps in observed months
Observations
49

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.