

Pixel Gun 3D
LiveActionSimulation
- Platforms
- Release:
- 2013
- Developer:
- Cubic Games Studio
- Scale:
- Total installs183,000,000
- Player rating:
- 84.5% · 5.8M
- Profile data as of:
- September 1, 2026
Join 1,000,000+ players worldwide for thrilling online gaming! Pixel Gun 3D is a fun first-person multiplayer shooter. Download the game and enjoy blocky graphics, competitive gameplay, and much more: • 900+ weapons • 40+ useful gadgets and tools • 11 various game modes • 12 exciting mini-games • 100+ beautiful maps rotating during the year • Zombie-survival campaign * NEW IMPOSTER MODE * Trapped in the Spaceship with other players, you need to do some tasks to keep the ship working and return home. But there is an Imposter in the team who will always interfere with your plans. * CLANS * Unite with friends, get your clan to the top divisions and enjoy valuable prizes. Update and customize your Fort to resist PvE Sieges and create a powerful tank to raid other Clans’ forts. * JOIN CLAN WARS! * Conquer territories, control the huge global map, collect valor points, and gain income from your lands to win the war. * HUNDREDS OF WEAPONS * There are more than 900 different weapons in Pixel Gun 3D, and you can use all of them. Wanna use a medieval sword and shield or, maybe, the Dark Matter Generator? Just do it! And don’t forget about grenades.. * PLENTY OF SKINS * Would you like to be an Orc, a Skeleton, a mighty Hero or someone else? Use extra-detailed skins and outfits to show off. Or create your own in the Skin Editor. * GAME MODES * Battle Royale, Raids, Deathmatch, Duels… There are so many opportunities for you to challenge yourself. Not mentioning the brawls that rotate every week.. * MINI-GAMES * Tired of being the best on a battlefield? It is time to participate in the competitions and show your skill to the best warriors worldwide. Sniper Tournament, Parkour Challenge, Glider Rush and other challenges await their hero! --- This is not an official Mojang app. Pixel Gun 3D & Cubic Games are not associated or connected with Mojang AB. Minecraft is a trademark of Mojang AB and it is not endorsed by or affiliated with the creator of this game or its licensers. --- SUBSCRIPTION PRICING AND TERMS Subscription options In our game we have the following subscription options: 1 Month, title: “Daily Gems” for $4.99 offers a monthly subscription after a 3-day free trial. The subscription provides 30 Gems on a daily basis and 1 Mythical egg per month. End of trial and subscription renewal This price is for United States customers. Pricing in other countries may vary, and actual charges may be converted to your local currency depending on the country of residence. Payment will be charged to Apple ID Account after confirmation of purchase or at the end of the trial period if it is offered. Subscription automatically renews unless auto-renew is turned off at least 24 hours before the end of the current period. Your account will be charged for renewal up to 24 hours prior to the end of the current period. Subscriptions can be managed by the user and auto-renewal can be turned off in user's Account Settings after purchase. Any unused time of the free trial period, if offered, will be forfeited when the user purchases a subscription to that publication, where applicable. Canceling trial or subscription You can turn off the auto-renew for the subscription whenever you want to through iTunes. Check https://support.apple.com/HT202039. When your current trial/subscription period expires, you will be unsubscribed. The current active subscription period can not be cancelled. If you have any questions or comments, feel free to contact us at support.ios@cubicgames.com Privacy Policy: https://pixelgun3d.com/private-notice.php?page=privacy Terms of Use: https://pixelgun3d.com/private-notice.php?page=terms
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- iOS — May 2, 2013
- Android — 2013
- Developer
- Publisher
- Unknown
- Age rating
- App Store 12+ — age 12+ · App Store
- Google Play Teen — age 13+ · Google Play
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayer
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishRussianGermanFrenchSpanishPortugueseJapaneseKorean
Classification
- Genres
- ActionSimulationEvidence:
- Setting and subject matter
- Unknown
- Camera
- First-person Evidence:
- Visual style
- Unknown
- Combat system type
- Shooting Evidence:
Scale
Total installs · cumulative total
183,000,000
- Detailed value
- 182,629,061
- Coverage
- Google Play, worldwide
- Origin
- Published by source
- Confidence
- Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
- Basis
- Google Play installs: 182629061; the storefront shows "100,000,000+"
- Date observed
- September 1, 2026
- Source
- Google Play
- Ratings
- players84.5% · 5.8MGoogle Play, worldwide · Google Play
- players95.4% · 915.6KApp Store, US storefront · App Store
- players50.5%Global · IGDB mirror
- Last update
- August 26, 2026 · Google Play
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessment scope: iOS
The source describes an in-game player organization that can be created or joined and its shared gameplay function.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Participants:
- Unknown: the reviewed official material does not establish whether membership attaches to an account, character, server identity, or another unit.
- Participation format:
- Unknown: the reviewed official material does not establish how individual actions aggregate into a persistent collective outcome.
- Depth:
- at most 4 of 5 — Major gameplay system
- What limits the result:
- Governance and permissions: Level 4 is an upper bound because the cited evidence does not establish governance; a stronger level was not inferred.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Medium— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.
Component scores (0–4):
- Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
- Governance and permissionsNot assessed — The targeted official-source review did not establish governance; source silence was not converted to score 0.
- Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
- Shared assets and economy3 of 4 — The cited evidence supports score 3 for shared assets and infrastructure; criteria not stated by the source were not inferred.
- Collective goals and content3 of 4 — The cited evidence supports score 3 for collective goals; criteria not stated by the source were not inferred.
- Competition, territory, and politics4 of 4 — The cited evidence supports score 4 for competition and territory; criteria not stated by the source were not inferred.
- Game integration3 of 4 — The cited evidence supports score 3 for game integration; criteria not stated by the source were not inferred.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessment scope: iOS
For Pixel Gun 3D, the reviewed Cubic Games Ltd material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Cubic Games Ltd material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: iOS
Clan Wars let clans conquer mapped territories, collect valor points, and receive income from controlled land. Persistence and transfer rules remain unresolved.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- at most 2 of 5 — Contested objectives
- What limits the result:
- Ownership duration: Persistence remains Unknown: the official listing names conquest and income but does not say whether a claim survives a play session.
- Partial presence exception:
- The source confirms clan conquest and land income but does not resolve durable, transferable ownership beyond a session.
- What ownership gives the owner over others:
- Resources or income from the territory itself
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Medium— The official iOS listing directly supports territorial conquest, clan ownership, competition points, and land income; persistence and transfer rules remain unresolved.
Component scores (0–4):
- Capture and contest2 of 4 — Score 2 is bounded by the official listing: clans conquer territories on a global map; windows and defense rules remain Unknown.
- Ownership benefits: assets, income, and access2 of 4 — Score 2 is bounded by the official listing: controlled land provides income.
- Competition points and rewards2 of 4 — Score 2 is bounded by the official listing: territory conquest awards valor points used to win the Clan War.
- Ownership durationNot assessed — The official listing does not resolve whether a territorial claim survives a play session.
- Accumulated developmentNot assessed — The official listing does not resolve persistent development of controlled territories.
- Space and map strategyNot assessed — A global map is named, but topology, adjacency, supply, and front-line consequences remain Unknown.
- Collective organization of warfare2 of 4 — Score 2 is bounded by the official listing: conquest belongs to Clan Wars, without evidence of deeper organization rules.
- Impact on the wider worldNot assessed — The official listing does not resolve consequences for non-owners who enter a controlled territory.
- Game integration2 of 4 — Score 2 is bounded by the official listing: territory control connects Clan War victory, valor points, and land income.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessment scope: iOS
Official evidence confirms a competitive PvP contour with structured formats and a recorded rating or leaderboard. Unresolved features remain Unknown.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- at most 2 of 5 — Basic ladder
- What limits the result:
- Matchmaking: Component matchmaking remains Unknown after mechanic-specific research; the next level’s mandatory condition is not satisfied.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.
Component scores (0–4):
- Competitive formats1 of 4 — Score 1 for structured formats is bounded by the cited official claim: “JOIN CLAN WARS! […] get your clan to the top divisions […] …”
- MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
- Rating and ladder2 of 4 — Score 2 for a recorded rating or leaderboard is bounded by the cited official claim: “JOIN CLAN WARS! […] get your clan to the top divisions […] …”
- Seasons and rewardsNot assessed — Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
- Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
- Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
- Game integrationNot assessed — Primary evidence did not resolve links to other game loops; retained as Unknown.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: iOS
The targeted source check did not establish dated substantive releases for Pixel Gun 3D within the 2025-09-02 to 2026-09-02 window. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessment scope: iOS
The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in Pixel Gun 3D. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Encounter mode (record 1):
- Unknown— The checked source does not establish a specific player encounter contour.
- Progression role dimension in an encounter (record 1):
- Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
- Progression role in an encounter (record 1):
- Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026



