Catalog
Pixel Gun 3D

Pixel Gun 3D

Live

ActionSimulation

Platforms
Release:
2013
Scale:
Total installs183,000,000
Player rating:
84.5% · 5.8M
Profile data as of:
September 1, 2026

Join 1,000,000+ players worldwide for thrilling online gaming! Pixel Gun 3D is a fun first-person multiplayer shooter. Download the game and enjoy blocky graphics, competitive gameplay, and much more: • 900+ weapons • 40+ useful gadgets and tools • 11 various game modes • 12 exciting mini-games • 100+ beautiful maps rotating during the year • Zombie-survival campaign * NEW IMPOSTER MODE * Trapped in the Spaceship with other players, you need to do some tasks to keep the ship working and return home. But there is an Imposter in the team who will always interfere with your plans. * CLANS * Unite with friends, get your clan to the top divisions and enjoy valuable prizes. Update and customize your Fort to resist PvE Sieges and create a powerful tank to raid other Clans’ forts. * JOIN CLAN WARS! * Conquer territories, control the huge global map, collect valor points, and gain income from your lands to win the war. * HUNDREDS OF WEAPONS * There are more than 900 different weapons in Pixel Gun 3D, and you can use all of them. Wanna use a medieval sword and shield or, maybe, the Dark Matter Generator? Just do it! And don’t forget about grenades.. * PLENTY OF SKINS * Would you like to be an Orc, a Skeleton, a mighty Hero or someone else? Use extra-detailed skins and outfits to show off. Or create your own in the Skin Editor. * GAME MODES * Battle Royale, Raids, Deathmatch, Duels… There are so many opportunities for you to challenge yourself. Not mentioning the brawls that rotate every week.. * MINI-GAMES * Tired of being the best on a battlefield? It is time to participate in the competitions and show your skill to the best warriors worldwide. Sniper Tournament, Parkour Challenge, Glider Rush and other challenges await their hero! --- This is not an official Mojang app. Pixel Gun 3D & Cubic Games are not associated or connected with Mojang AB. Minecraft is a trademark of Mojang AB and it is not endorsed by or affiliated with the creator of this game or its licensers. --- SUBSCRIPTION PRICING AND TERMS Subscription options In our game we have the following subscription options: 1 Month, title: “Daily Gems” for $4.99 offers a monthly subscription after a 3-day free trial. The subscription provides 30 Gems on a daily basis and 1 Mythical egg per month. End of trial and subscription renewal This price is for United States customers. Pricing in other countries may vary, and actual charges may be converted to your local currency depending on the country of residence. Payment will be charged to Apple ID Account after confirmation of purchase or at the end of the trial period if it is offered. Subscription automatically renews unless auto-renew is turned off at least 24 hours before the end of the current period. Your account will be charged for renewal up to 24 hours prior to the end of the current period. Subscriptions can be managed by the user and auto-renewal can be turned off in user's Account Settings after purchase. Any unused time of the free trial period, if offered, will be forfeited when the user purchases a subscription to that publication, where applicable. Canceling trial or subscription You can turn off the auto-renew for the subscription whenever you want to through iTunes. Check https://support.apple.com/HT202039. When your current trial/subscription period expires, you will be unsubscribed. The current active subscription period can not be cancelled. If you have any questions or comments, feel free to contact us at support.ios@cubicgames.com Privacy Policy: https://pixelgun3d.com/private-notice.php?page=privacy Terms of Use: https://pixelgun3d.com/private-notice.php?page=terms

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • iOS — May 2, 2013
  • Android — 2013
Publisher
Unknown
Age rating
  • App Store 12+ — age 12+ · App Store
  • Google Play Teen — age 13+ · Google Play
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayer
Session capacity
Unknown
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianGermanFrenchSpanishPortugueseJapaneseKorean

Classification

Genres
ActionSimulation
Evidence:
Setting and subject matter
Unknown
Camera
First-person
Evidence:
Visual style
Unknown
Combat system type
Shooting
Evidence:

Scale

Total installs · cumulative total

183,000,000

Detailed value
182,629,061
Coverage
Google Play, worldwide
Origin
Published by source
Confidence
Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
Basis
Google Play installs: 182629061; the storefront shows "100,000,000+"
Date observed
September 1, 2026
Source
Google Play
Ratings
  • players84.5% · 5.8MGoogle Play, worldwide · Google Play
  • players95.4% · 915.6KApp Store, US storefront · App Store
  • players50.5%Global · IGDB mirror
Last update
  • August 26, 2026 · Google Play

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

    Assessment scope: iOS

    The source describes an in-game player organization that can be created or joined and its shared gameplay function.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Participants:
    Unknown: the reviewed official material does not establish whether membership attaches to an account, character, server identity, or another unit.
    Participation format:
    Unknown: the reviewed official material does not establish how individual actions aggregate into a persistent collective outcome.
    Depth:
    at most 4 of 5 — Major gameplay system
    What limits the result:
    Governance and permissions: Level 4 is an upper bound because the cited evidence does not establish governance; a stronger level was not inferred.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Medium— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.

    Component scores (0–4):

    • Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
    • Governance and permissionsNot assessed — The targeted official-source review did not establish governance; source silence was not converted to score 0.
    • Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
    • Shared assets and economy3 of 4 — The cited evidence supports score 3 for shared assets and infrastructure; criteria not stated by the source were not inferred.
    • Collective goals and content3 of 4 — The cited evidence supports score 3 for collective goals; criteria not stated by the source were not inferred.
    • Competition, territory, and politics4 of 4 — The cited evidence supports score 4 for competition and territory; criteria not stated by the source were not inferred.
    • Game integration3 of 4 — The cited evidence supports score 3 for game integration; criteria not stated by the source were not inferred.

    research draft · methodology 0.4 · September 2, 2026

  • An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

    Assessment scope: iOS

    For Pixel Gun 3D, the reviewed Cubic Games Ltd material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The reviewed Cubic Games Ltd material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft · methodology 0.2 · September 2, 2026

  • A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

    Assessment scope: iOS

    Clan Wars let clans conquer mapped territories, collect valor points, and receive income from controlled land. Persistence and transfer rules remain unresolved.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    at most 2 of 5 — Contested objectives
    What limits the result:
    Ownership duration: Persistence remains Unknown: the official listing names conquest and income but does not say whether a claim survives a play session.
    Partial presence exception:
    The source confirms clan conquest and land income but does not resolve durable, transferable ownership beyond a session.
    What ownership gives the owner over others:
    Resources or income from the territory itself
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Medium— The official iOS listing directly supports territorial conquest, clan ownership, competition points, and land income; persistence and transfer rules remain unresolved.

    Component scores (0–4):

    • Capture and contest2 of 4 — Score 2 is bounded by the official listing: clans conquer territories on a global map; windows and defense rules remain Unknown.
    • Ownership benefits: assets, income, and access2 of 4 — Score 2 is bounded by the official listing: controlled land provides income.
    • Competition points and rewards2 of 4 — Score 2 is bounded by the official listing: territory conquest awards valor points used to win the Clan War.
    • Ownership durationNot assessed — The official listing does not resolve whether a territorial claim survives a play session.
    • Accumulated developmentNot assessed — The official listing does not resolve persistent development of controlled territories.
    • Space and map strategyNot assessed — A global map is named, but topology, adjacency, supply, and front-line consequences remain Unknown.
    • Collective organization of warfare2 of 4 — Score 2 is bounded by the official listing: conquest belongs to Clan Wars, without evidence of deeper organization rules.
    • Impact on the wider worldNot assessed — The official listing does not resolve consequences for non-owners who enter a controlled territory.
    • Game integration2 of 4 — Score 2 is bounded by the official listing: territory control connects Clan War victory, valor points, and land income.

    research draft · methodology 0.3 · September 2, 2026

  • Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

    Assessment scope: iOS

    Official evidence confirms a competitive PvP contour with structured formats and a recorded rating or leaderboard. Unresolved features remain Unknown.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    at most 2 of 5 — Basic ladder
    What limits the result:
    Matchmaking: Component matchmaking remains Unknown after mechanic-specific research; the next level’s mandatory condition is not satisfied.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.

    Component scores (0–4):

    • Competitive formats1 of 4 — Score 1 for structured formats is bounded by the cited official claim: “JOIN CLAN WARS! […] get your clan to the top divisions […] …”
    • MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
    • Rating and ladder2 of 4 — Score 2 for a recorded rating or leaderboard is bounded by the cited official claim: “JOIN CLAN WARS! […] get your clan to the top divisions […] …”
    • Seasons and rewardsNot assessed — Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
    • Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
    • Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
    • Game integrationNot assessed — Primary evidence did not resolve links to other game loops; retained as Unknown.

    research draft · methodology 0.3 · September 2, 2026

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

    Assessment scope: iOS

    The targeted source check did not establish dated substantive releases for Pixel Gun 3D within the 2025-09-02 to 2026-09-02 window. Silence was not classified as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.

    Component scores (0–4):

    • Release cadenceNot assessed
    • Release announcementsNot assessed
    • Content scope and typeNot assessed
    • Seasonal structureNot assessed
    • Event calendarNot assessed
    • Roadmap transparencyNot assessed
    • Response to playersNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

    Assessment scope: iOS

    The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in Pixel Gun 3D. Silence was not classified as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Encounter mode (record 1):
    Unknown— The checked source does not establish a specific player encounter contour.
    Progression role dimension in an encounter (record 1):
    Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
    Progression role in an encounter (record 1):
    Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.

    Component scores (0–4):

    • Path length and structureNot assessed
    • Progression axesNot assessed
    • Specialization choiceNot assessed
    • Role of equipmentNot assessed
    • Progression sourcesNot assessed
    • Progress persistence and carry-overNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.