

Phantom Abyss
LiveActionPlatformerAdventureAction-adventureRoguelike
- Platforms
- Release:
- 2021
- Developer:
- Team WIBY
- Scale:
- Average concurrent players≈ 1.2
- Player rating:
- 81.2% · 2.2K
- Profile data as of:
- August 29, 2026
Phantom Abyss is a massive asynchronous multiplayer game that casts players into procedurally-generated temples and tasks them with retrieving the sacred relics hidden within deadly chambers.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — 2021
- Xbox Series X|S — 2022
- Developer
- Publisher
- Age rating
- ESRB E10+ — Everyone 10+ · IGDB mirror
- ACB G — General · IGDB mirror
- GRAC ALL — All ages, age 0+ · IGDB mirror
- ClassInd 10 — Ages 10+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvP
- Session capacity
- Unknown
- Access model
- One-time purchase
- Monetization
- Unknown
- Storefront price
- $19.99Steam, US storefront
- Store contents
- 18 Achievements, 1 DLC · Steam Store, August 29, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilJapaneseKoreanChinese, Simplified scriptChinese, Traditional script
Classification
- Genres
- ActionPlatformerAdventureAction-adventureRoguelikeEvidence:
- Setting and subject matter
- Unknown
- Camera
- First-person Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
≈ 1.2
August 18, 2026 — September 16, 2026
- Detailed value
- 1.1875
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Approximate average from 32 Steam player count measurements on 21 UTC dates: 1.2
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 4
August 18, 2026 — September 16, 2026
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 32 Steam player count measurements on 21 UTC dates: 4
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
- Ratings
- players81.2% · 2.2KSteam, US storefront · Steam reviews
- players69.9%Global · IGDB mirror
- Last update
- November 28, 2024 — Connection fix (0 updates over 90 days) · Steam update feed
Concurrent players
period average · June 2021 — April 2026 · Steam · published by source · Steam Charts
- Change over period
- −100%decrease from 830 (June 2021) to 2.1 (April 2026)
- Gaps
- No data for 1 month: November 2024
- No data for 1 month: April 2025
- No data for 2 months: August 2025 — September 2025
- No data for 5 months: November 2025 — March 2026
- Observations
- 50
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.






