Catalog
Phantom Abyss

Phantom Abyss

Live

ActionPlatformerAdventureAction-adventureRoguelike

Platforms
Release:
2021
Developer:
Team WIBY
Scale:
Average concurrent players≈ 1.2
Player rating:
81.2% · 2.2K
Profile data as of:
August 29, 2026

Phantom Abyss is a massive asynchronous multiplayer game that casts players into procedurally-generated temples and tasks them with retrieving the sacred relics hidden within deadly chambers.

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — 2021
  • Xbox Series X|S — 2022
Developer
Age rating
  • ESRB E10+ — Everyone 10+ · IGDB mirror
  • ACB G — General · IGDB mirror
  • GRAC ALL — All ages, age 0+ · IGDB mirror
  • ClassInd 10 — Ages 10+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayerOnline PvP
Session capacity
Unknown
Access model
  • One-time purchase
Monetization
Unknown
Storefront price
  • $19.99Steam, US storefront
Store contents
  • 18 Achievements, 1 DLC · Steam Store, August 29, 2026
Languages
EnglishRussianGermanFrenchSpanishPortuguese, BrazilJapaneseKoreanChinese, Simplified scriptChinese, Traditional script

Classification

Genres
ActionPlatformerAdventureAction-adventureRoguelike
Evidence:
Setting and subject matter
Unknown
Camera
First-person
Evidence:
Visual style
Unknown
Combat system type
Unknown

Scale

Concurrent players · period average

≈ 1.2

August 18, 2026 — September 16, 2026

under 100over 1 million
Detailed value
1.1875
Observations
32
Coverage
Steam
Origin
Calculated
Confidence
Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
Basis
Approximate average from 32 Steam player count measurements on 21 UTC dates: 1.2
Calculation rule
concurrent_from_probes_v3
Date observed
September 16, 2026
Source
Steam Web API

Concurrent players · period peak

≈ 4

August 18, 2026 — September 16, 2026

under 100over 1 million
Observations
32
Coverage
Steam
Origin
Calculated
Confidence
Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
Basis
Highest observed value from 32 Steam player count measurements on 21 UTC dates: 4
Calculation rule
concurrent_from_probes_v3
Date observed
September 16, 2026
Source
Steam Web API
Ratings
  • players81.2% · 2.2KSteam, US storefront · Steam reviews
  • players69.9%Global · IGDB mirror
Last update
  • November 28, 2024 Connection fix (0 updates over 90 days) · Steam update feed

Concurrent players

period average · June 2021 — April 2026 · Steam · published by source · Steam Charts

8300
June 2021April 2026
Change over period
−100%decrease from 830 (June 2021) to 2.1 (April 2026)
Gaps
  • No data for 1 month: November 2024
  • No data for 1 month: April 2025
  • No data for 2 months: August 2025 — September 2025
  • No data for 5 months: November 2025 — March 2026
Observations
50

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.