

Path of Exile
LiveActionMelee actionAdventureRPGMMORPGAction RPG
- Platforms
- Release:
- 2013
- Developer:
- Grinding Gear Games
- Scale:
- Average concurrent players18,800
- Player rating:
- 89.1% · 249.7K
- Profile data as of:
- August 29, 2026
You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to exact your revenge against those who wronged you. Path of Exile is an online Action RPG set in a dark fantasy world. The game is completely free and will never be pay-to-win.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Path of Exile (series)
- Release date
- Windows — October 23, 2013
- macOS — October 23, 2013
- PlayStation 4 — 2019
- PlayStation 5 — 2024
- Xbox One — 2017
- Developer
- Publisher
- Age rating
- ESRB M — Mature 17+ · IGDB mirror
- PEGI 18 — age 18+ · IGDB mirror
- USK 18 — age 18+ · IGDB mirror
- CERO Z — age 18+ · IGDB mirror
- ACB MA 15+ — Mature Accompanied 15+ · IGDB mirror
- GRAC 19+ — Ages 19+ · IGDB mirror
- ClassInd 18 — Ages 18+ · Steam Store
- Content warnings
- Nudity or sexual contentFrequent violence or goreMature content
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-op
- Session capacity
- 6 online, 6 online co-op · IGDB mirror
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- 127 Achievements, 6 DLC · Steam Store, August 29, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilJapaneseKoreanThai
Classification
- Genres
- ActionMelee actionAdventureRPGMMORPGAction RPGEvidence:
- Setting and subject matter
- Fantasy, Horror Evidence:
- Camera
- Isometric Evidence:
- Visual style
- Unknown
- Combat system type
- Melee combat Evidence:
Scale
Concurrent players · period average
18,800
August 16, 2026 — September 15, 2026
- Detailed value
- 18,788.5
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 18,788
- Date observed
- September 15, 2026
- Source
- Steam Charts
Concurrent players · period peak
56,500
August 16, 2026 — September 15, 2026
- Detailed value
- 56,473
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 56,473
- Date observed
- September 15, 2026
- Source
- Steam Charts
- Ratings
- players89.1% · 249.7KSteam, US storefront · Steam reviews
- players81.8%Global · IGDB mirror
- critics78%Global · IGDB mirror
- critics86%Steam, US storefront · Steam Store
- Last update
- September 1, 2026 — Path of Exile 1 Build Showcase: Luminary Facebreaker (16 updates over 90 days) · Steam update feed
Concurrent players
period average · October 2013 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- ×2.1increase from 19,300 (October 2013) to 40,200 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 155
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
For Path of Exile, the reviewed Grinding Gear Games material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Grinding Gear Games material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No adoption, relevance, structural-expectation, or dependency conclusion is derived while Presence remains Unknown for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. Silence was not treated as proof of absence, and no Depth was derived.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Path of Exile did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Official-source search did not resolve a built-in PvP contest with formal rules and a recorded cross-match result for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Path of Exile did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026







