

Paragon: The Overprime
Early accessActionStrategySports and racing
- Platforms
- Release:
- 2022
- Developer:
- Netmarble F&C Team SoulEve
- Scale:
- Average concurrent players≈ 0.1
- Player rating:
- 62.6% · 13K
- Profile data as of:
- August 29, 2026
Paragon: The Overprime is a free team-based TPS Action MOBA. Choose one of the many powerful heroes with unique skills and work with your teammates to conquer the Prime battlefield. Speed across the battlefield with the heroes of Prime and feel the thrill of the action.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
New Hero_terraNot specified
New Hero_BorisNot specified
Winter SeasonNot specified
New hero_MartyNot specified
New Hero _ YInNot specified
HalloweenNot specified
New hero _ MorigeshNot specified
New hero _ RIKTORNot specified
New hero _ GRIM.exeNot specified
New hero _ AdeleNot specified
New hero _ GreystoneNot specified
New hero _ DRONGONot specified
New hero _ MACONot specified
New heroe _ Iggy & ScorchNot specified
Paragon: The Overprime Early AccessNot specified
Paragon: The Overprime Early Access clipNot specified
Paragon: The Overprime TrailerTrailer
Overview
- Franchise
- Unknown
- Release date
- Windows — December 5, 2022
- Developer
- Publisher
- Age rating
- ESRB T — Teen, age 13+ · IGDB mirror
- PEGI 12 — age 12+ · Steam Store
- USK 12 — age 12+ · Steam Store
- ACB M — Mature, age 15+ · Steam Store
- GRAC 15+ — Ages 15+ · Steam Store
- ClassInd L — Livre, age 0+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-op
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- 28 Achievements · Steam Store, August 29, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPortuguesePortuguese, BrazilItalianPolishTurkish
Classification
- Genres
- ActionStrategySports and racingEvidence:
- Setting and subject matter
- Science fiction Evidence:
- Camera
- Third-person Evidence:
- Visual style
- Unknown
- Combat system type
- Shooting Evidence:
Scale
Concurrent players · period average
≈ 0.1
August 18, 2026 — September 16, 2026
- Detailed value
- 0.0938
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Approximate average from 32 Steam player count measurements on 21 UTC dates: 0.1
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 1
August 18, 2026 — September 16, 2026
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 32 Steam player count measurements on 21 UTC dates: 1
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
- Ratings
- players62.6% · 13KSteam, US storefront · Steam reviews
- players67%Global · IGDB mirror
- Last update
- April 22, 2024 — Paragon: The Overprime - End of Service Announcement (0 updates over 90 days) · Steam update feed
Concurrent players
period average · December 2022 — December 2024 · Steam · published by source · Steam Charts
- Change over period
- −100%decrease from 7,390 (December 2022) to 1.2 (December 2024)
- Gaps
- No data for 4 months: August 2024 — November 2024
- Observations
- 21
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.



