

Outpost Zero
LiveActionAdventureSimulationOpen-world survival
- Platforms
- Release:
- 2019
- Developer:
- Symmetric Games
- Scale:
- Average concurrent players≈ 0.7 – 61
- Player rating:
- 48.4% · 853
- Profile data as of:
- August 31, 2026
Outpost Zero blends the genres of Multiplayer Base Building Survival and Simulation games in a Sci-Fi universe. On a lawless alien world, robotic scouts are tasked with building an Outpost for human colonists. Command AI minions, colonize the planet, and survive the perils of Gaiya.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — July 25, 2019
- Developer
- Publisher
- Age rating
- ClassInd 10 — Ages 10+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-op
- Session capacity
- Unknown
- Access model
- One-time purchase
- Monetization
- Unknown
- Storefront price
- $19.99Steam, US storefront
- Store contents
- Unknown
- Languages
- English
Classification
- Genres
- ActionAdventureSimulationOpen-world survivalEvidence:
- Setting and subject matter
- Unknown
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
≈ 0.7 – 61
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — Calculated from Steam review counts: in the validation sample, the rule covers 77% of games, with a typical 3.5x difference from known concurrent player counts
- Basis
- Calculated from 853 Steam reviews over 7 years since release using rule reviews_to_online_v1
- Calculation rule
- reviews_to_online_v1
- Date observed
- September 7, 2026
- Source
- Steam reviews
- Ratings
- players48.4% · 853Steam, US storefront · Steam reviews
- Last update
- March 9, 2020 — Save 51% on Outpost Zero (0 updates over 90 days) · Steam update feed
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.





