

Out of Reach
LiveActionAdventureRPGSimulationOpen-world survival
- Platforms
- Release:
- 2015
- Developer:
- Space Boat Studios
- Scale:
- Average concurrent players≈ 0.7
- Player rating:
- 56.9% · 3.1K
- Profile data as of:
- October 19, 2026
You’re a castaway stranded in the middle of nowhere. Storm is gone, the worst certainly not. Look for food and resources, craft gear, make shelters. These are the basics, you need much more to stay alive on this cut-off-the-world, yet not desert island. Build & burn, sail & explore, be Out of Reach!
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — 2015
- macOS — 2015
- Linux — 2015
- Developer
- Publisher
- Age rating
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Mature content
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-opCross-platform playLocal PvP
- Session capacity
- Unknown
- Access model
- One-time purchase
- Monetization
- Unknown
- Storefront price
- $1.64$14.99 −89 % Steam, US storefront
- Store contents
- 44 Achievements · Steam Store, November 1, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilPolishTurkishJapaneseKorean
Classification
- Genres
- ActionAdventureRPGSimulationOpen-world survivalEvidence:
- Setting and subject matter
- Unknown
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
≈ 0.7
October 3, 2026 — November 1, 2026
- Detailed value
- 0.65
- Observations
- 60
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- High — 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
- Basis
- Approximate average from 60 Steam player count measurements on 30 UTC dates: 0.7
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- November 1, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 8
October 3, 2026 — November 1, 2026
- Observations
- 60
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- High — 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 60 Steam player count measurements on 30 UTC dates: 8
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- November 1, 2026
- Source
- Steam Web API
- Ratings
- players56.9% · 3.1KSteam, US storefront · Steam reviews
- players50%Global · IGDB mirror
- Last update
- October 14, 2020 — Special bundle for Out of Reach players! (0 updates over 90 days) · Steam update feed
Concurrent players
period average · April 2015 — May 2025 · Steam · published by source · Steam Charts
- Change over period
- ×4.8increase from 0.5 (April 2015) to 2.4 (May 2025)
- Gaps
- No data for 1 month: December 2024
- No data for 2 months: March 2025 — April 2025
- Observations
- 119
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.





