

No Man's Sky
LiveActionAdventureOpen-world survival
- Platforms
- Release:
- 2016
- Developer:
- Hello Games
- Scale:
- Average concurrent players12,700
- Player rating:
- 85.1% · 415K
- Profile data as of:
- August 29, 2026
No Man's Sky is a game about exploration and survival in an infinite procedurally generated universe.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
No Man's Sky 10th Anniversary TrailerTrailer
No Man's Sky The Swarm TrailerTrailer
No Man's Sky Xeno Arena TrailerTrailer
No Man's Sky Remnant TrailerTrailer
No Man's Sky Breach TrailerTrailer
No Man's Sky Voyagers Deep DiveNot specified
No Man's Sky Voyagers TrailerTrailer
No Man's Sky Beacon TrailerTrailer
No Man's Sky Relics TrailerTrailer
No Man's Sky Worlds Part II Deep DiveNot specified
No Man's Sky Worlds Part II Update TrailerTrailer
No Man's Sky Cross-Save TrailerTrailer
No Man's Sky Mass Effect Normandy TrailerTrailer
No Man's Sky: The CursedNot specified
No Man's Sky: AquariusNot specified
No Man's Sky Worlds Part I Deep DiveNot specified
No Man's Sky: Worlds Part INot specified
No Man's Sky: AdriftNot specified
No Man's Sky: OrbitalNot specified
No Man's Sky: OmegaNot specified
No Man's Sky: EchoesNot specified
No Man's Sky 7th Anniversary TrailerTrailer
No Man's Sky Singularity Expedition TrailerTrailer
No Man's Sky Mac Launch TrailerLaunch video
No Man's Sky: InterceptorNot specified
No Man's Sky: FractalNot specified
No Man's Sky: Waypoint (4.0)Not specified
No Man's Sky: EnduranceNot specified
No Man's Sky: Leviathan ExpeditionNot specified
No Man's Sky: OutlawsNot specified
No Man's Sky: SentinelNot specified
No Man's Sky: Emergence ExpeditionNot specified
No Man's Sky: FrontiersNot specified
No Man's Sky: PrismsNot specified
No Man's Sky: ExpeditionsNot specified
No Man's Sky: CompanionsNot specified
No Man's Sky: Next GenerationNot specified
No Man's Sky: OriginsNot specified
No Man's Sky: DesolationNot specified
No Man's Sky: Exo MechNot specified
No Man's Sky: Living ShipNot specified
No Man's Sky: BEYONDNot specified
No Man's Sky: NEXTNot specified
No Man's Sky: VisionsNot specified
No Man's Sky: The AbyssNot specified
Overview
- Franchise
- Unknown
- Release date
- Windows — August 12, 2016
- macOS — August 12, 2016
- PlayStation 4 — 2016
- PlayStation 5 — 2020
- Xbox One — 2018
- Xbox Series X|S — 2020
- Nintendo Switch 2 — 2025
- Developer
- Publisher
- Age rating
- ESRB T — Teen, age 13+ · Steam Store
- PEGI 12 — age 12+ · IGDB mirror
- USK 6 — age 6+ · Steam Store
- CERO B — age 12+ · IGDB mirror
- ACB PG — Parental Guidance · IGDB mirror
- GRAC 12+ — Ages 12+ · IGDB mirror
- ClassInd 10 — Ages 10+ · IGDB mirror
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-opCross-platform play
- Session capacity
- 32 online, 32 online co-op, 1 offline, 1 offline co-op · IGDB mirror
- Access model
- One-time purchase
- Monetization
- Unknown
- Storefront price
- $59.99Steam, US storefront
- Store contents
- 27 Achievements, 1 DLC · Steam Store, August 29, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPortuguesePortuguese, BrazilItalianPolishJapanese
Classification
- Genres
- ActionAdventureOpen-world survivalEvidence:
- Setting and subject matter
- Science fiction Evidence:
- Camera
- First-person, Third-person Evidence:
- Visual style
- Unknown
- Combat system type
- Shooting Evidence:
Scale
Concurrent players · period average
12,700
August 16, 2026 — September 15, 2026
- Detailed value
- 12,745.48
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 12,745
- Date observed
- September 15, 2026
- Source
- Steam Charts
Concurrent players · period peak
55,500
August 16, 2026 — September 15, 2026
- Detailed value
- 55,464
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 55,464
- Date observed
- September 15, 2026
- Source
- Steam Charts
- Ratings
- players85.1% · 415KSteam, US storefront · Steam reviews
- players71.7%Global · IGDB mirror
- critics73.8%Global · IGDB mirror
- critics61%Steam, US storefront · Steam Store
- Last update
- August 10, 2026 — Celebrating 10 Years (!) of No Man's Sky (1 update over 90 days) · Steam update feed
Concurrent players
period average · August 2016 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- −78%decrease from 37,000 (August 2016) to 8,240 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 121
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessment scope: Windows
For No Man's Sky, the reviewed Hello Games material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Hello Games material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessment scope: Windows
For No Man's Sky, the reviewed Hello Games material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Hello Games material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: Windows
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for No Man's Sky did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessment scope: Windows
Official-source search did not resolve a built-in PvP contest with formal rules and a recorded cross-match result for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for No Man's Sky did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: Windows
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessment scope: Windows
The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in No Man's Sky. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Encounter mode (record 1):
- Unknown— The checked source does not establish a specific player encounter contour.
- Progression role dimension in an encounter (record 1):
- Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
- Progression role in an encounter (record 1):
- Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026



