

Nexus Rumble: The Ultimate Showdown
LiveBattle RoyaleActionPlatformerParty GameRacingCasual and puzzle
- Platforms
- Release:
- 2024
- Developer:
- Brainyplanet
- Scale:
- Average concurrent players≈ 5.9
- Player rating:
- 81.5% · 243
- Profile data as of:
- October 19, 2026
A free-to-play 30-player party royale where every round is a new knockout mini-game! Race karts, disguise as props, duel with swords, and survive collapsing arenas across 50+ maps. Host custom friend lobbies, swap between 1st & 3rd-person, and win on pure skill.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — July 22, 2024
- macOS — July 22, 2024
- Linux — July 22, 2024
- Developer
- Publisher
- Age rating
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-opCross-platform play
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishRussianGermanFrenchSpanishPortuguesePortuguese, BrazilItalianTurkishJapanese
Classification
- Genres
- Battle RoyaleActionPlatformerParty GameRacingCasual and puzzleEvidence:
- Setting and subject matter
- Unknown
- Camera
- Third-person Evidence:
- Visual style
- Unknown
- Combat system type
- Shooting
Scale
Concurrent players · period average
≈ 5.9
October 3, 2026 — November 1, 2026
- Detailed value
- 5.9333
- Observations
- 60
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- High — 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
- Basis
- Approximate average from 60 Steam player count measurements on 30 UTC dates: 5.9
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- November 1, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 19
October 3, 2026 — November 1, 2026
- Observations
- 60
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- High — 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 60 Steam player count measurements on 30 UTC dates: 19
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- November 1, 2026
- Source
- Steam Web API
- Ratings
- players81.5% · 243Steam, US storefront · Steam reviews
- Last update
- October 14, 2026 — Controller Support Is Here! 🎮 Full Gamepad Play & Rebindable Controls (5 updates over 90 days) · Steam update feed
Concurrent players
period average · July 2025 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- +81%increase from 5.7 (July 2025) to 10 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 14
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.








