Catalog
NEODUEL: Backpack Monsters

NEODUEL: Backpack Monsters

Live

RPGStrategyAuto BattlerBoard gameCasual and puzzle

Platforms
Release:
2024
Scale:
Average concurrent players≈ 1.3 – 109
Player rating:
81.8% · 435
Profile data as of:
August 30, 2026

NEODUEL: Backpack Monsters is an inventory auto-battler with a monster-trainer twist! Collect Cosmions and items, and strategically manage your backpack to create unbeatable combos in tactical duels. Rise through the leagues to become the ultimate Cosmion master!

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — September 30, 2024
  • macOS — September 30, 2024
  • Linux — September 30, 2024
Age rating
Unknown
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayerOnline PvP
Session capacity
Unknown
Access model
  • One-time purchase
Monetization
Unknown
Storefront price
  • $11.99Steam, US storefront
Store contents
  • 34 Achievements · Steam Store, August 30, 2026
Languages
EnglishRussianGermanFrenchSpanishPortuguese, BrazilTurkishJapaneseKoreanChinese, Simplified script

Classification

Genres
RPGStrategyAuto BattlerBoard gameCasual and puzzle
Evidence:
Setting and subject matter
Unknown
Camera
Unknown
Visual style
Retro
Combat system type
Auto-battle

Scale

Concurrent players · period average

≈ 1.3 – 109

under 100over 1 million
Coverage
Steam
Origin
Calculated
Confidence
Low — Calculated from Steam review counts: in the validation sample, the rule covers 77% of games, with a typical 3.5x difference from known concurrent player counts
Basis
Calculated from 435 Steam reviews over 2 years since release using rule reviews_to_online_v1
Calculation rule
reviews_to_online_v1
Date observed
September 7, 2026
Source
Steam reviews
Ratings
  • players81.8% · 435Steam, US storefront · Steam reviews
Last update

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.