

Mythgard
LiveStrategyCard and board gamesCCGDeckbuilderCasual and puzzle
- Platforms
- Release:
- 2019
- Developer:
- Monumental, LLC
- Scale:
- Average concurrent players≈ 3.3
- Player rating:
- 85.4% · 1.4K
- Profile data as of:
- August 29, 2026
Welcome to Mythgard, a fantasy cyberpunk CCG of heroes, gods, and mythical beasts. Master the unique lane and mana systems in your rise to the top or enjoy team play with a friend. New players can use the code WelcomeChallenger to get 20 free packs and more to start their journey.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — 2019
- macOS — 2019
- iOS — 2019
- Android — 2019
- Developer
- Publisher
- Age rating
- ClassInd 16 — Ages 16+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-opCross-platform play
- Session capacity
- 2 online, 2 online co-op · IGDB mirror
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- 1 DLC · Steam Store, August 29, 2026
- Languages
- EnglishFrenchPortuguese, BrazilItalianTurkishChinese, Simplified script
Classification
- Genres
- StrategyCard and board gamesCCGDeckbuilderCasual and puzzleEvidence:
- Setting and subject matter
- Fantasy Evidence:
- Camera
- Isometric Evidence:
- Visual style
- Unknown
- Combat system type
- Card battle
Scale
Concurrent players · period average
≈ 3.3
August 18, 2026 — September 16, 2026
- Detailed value
- 3.3438
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Approximate average from 32 Steam player count measurements on 21 UTC dates: 3.3
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 8
August 18, 2026 — September 16, 2026
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 32 Steam player count measurements on 21 UTC dates: 8
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
- Ratings
- players85.4% · 1.4KSteam, US storefront · Steam reviews
- Last update
- April 3, 2024 — Mythgard Information Gathering sheet & Tournament information (0 updates over 90 days) · Steam update feed
Concurrent players
period average · September 2019 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- −98%decrease from 248 (September 2019) to 4.5 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 84
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.






