Catalog
Myth of Empires: Throne

Myth of Empires: Throne

Live

ActionMelee actionAdventureStrategyWargameCasual and puzzle

Platforms
Release:
2026
Developer:
Angela Game
Scale:
Average concurrent players≈ 881
Player rating:
60.3% · 1.1K
Profile data as of:
September 2, 2026

Myth of Empires: Throne is a free seasonal multiplayer warfare sandbox. Explore vast lands inspired by multiple civilizations, tame creatures, forge powerful weapons, and build your guild. Lead cross-server expeditions, conquer territories, and compete with players worldwide for the ultimate throne!

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — April 16, 2026
Developer
Age rating
  • ESRB T — Teen, age 13+ · IGDB mirror
  • ClassInd 14 — Ages 14+ · Steam Store
Content warnings
Mature content
Interaction modes
MultiplayerOnline PvPOnline co-opCross-platform play
Session capacity
Unknown
Access model
  • Free to play
Monetization
  • In-app purchases
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianGermanFrenchPortuguese, BrazilItalianPolishJapaneseKoreanChinese, Simplified script

Classification

Genres
ActionMelee actionAdventureStrategyWargameCasual and puzzle
Evidence:
Setting and subject matter
Historical, Military
Evidence:
Camera
Third-person
Evidence:
Visual style
Unknown
Combat system type
Melee combat

Scale

Concurrent players · period average

≈ 881

August 18, 2026 — September 16, 2026

under 100over 1 million
Detailed value
880.9375
Observations
32
Coverage
Steam
Origin
Calculated
Confidence
Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
Basis
Approximate average from 32 Steam player count measurements on 21 UTC dates: 881
Calculation rule
concurrent_from_probes_v3
Date observed
September 16, 2026
Source
Steam Web API

Concurrent players · period peak

≈ 1,950

August 18, 2026 — September 16, 2026

under 100over 1 million
Detailed value
1,953
Observations
32
Coverage
Steam
Origin
Calculated
Confidence
Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
Basis
Highest observed value from 32 Steam player count measurements on 21 UTC dates: 1,953
Calculation rule
concurrent_from_probes_v3
Date observed
September 16, 2026
Source
Steam Web API
Ratings
  • players60.3% · 1.1KSteam, US storefront · Steam reviews
Last update

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.