Catalog
MY HERO ULTRA RUMBLE

MY HERO ULTRA RUMBLE

Live

Battle RoyaleActionFightingCasual and puzzle

Platforms
Release:
2023
Developer:
BYKING
Scale:
Average concurrent players3,510
Player rating:
68.5% · 27.3K
Profile data as of:
August 29, 2026

Pick your favorite character, team up and fight to be the last ones standing in the new 24-player Battle Royale free to play game "MY HERO ULTRA RUMBLE"!

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
  • My Hero Academia (brand)
  • My Hero Academia (series)
Release date
  • Windows — September 28, 2023
  • PlayStation 4 — 2023
  • Xbox One — 2023
  • Xbox Series X|S — date unknown
  • Nintendo Switch — 2023
Developer
Age rating
  • ESRB T — Teen, age 13+ · Steam Store
  • PEGI 12 — age 12+ · Steam Store
  • USK 12 — age 12+ · Steam Store
  • CERO B — age 12+ · Steam Store
  • ACB PG — Parental Guidance · IGDB mirror
  • GRAC 12+ — Ages 12+ · Steam Store
  • ClassInd 12 — Ages 12+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayerOnline PvPOnline co-opCross-platform play
Session capacity
Unknown
Access model
  • Free to play
Monetization
  • In-app purchases
Storefront price
Unknown
Store contents
  • 15 Achievements · Steam Store, August 29, 2026
Languages
EnglishGermanFrenchSpanishItalianJapanese

Classification

Genres
Battle RoyaleActionFightingCasual and puzzle
Evidence:
Setting and subject matter
Unknown
Camera
Third-person
Evidence:
Visual style
Anime
Combat system type
Shooting, Fighting
Evidence:

Scale

Concurrent players · period average

3,510

August 18, 2026 — September 17, 2026

under 100over 1 million
Detailed value
3,514.96
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 3,514
Date observed
September 17, 2026
Source
Steam Charts

Concurrent players · period peak

6,490

August 18, 2026 — September 17, 2026

under 100over 1 million
Detailed value
6,492
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 6,492
Date observed
September 17, 2026
Source
Steam Charts
Ratings
  • players68.5% · 27.3KSteam, US storefront · Steam reviews
  • players52.9%Global · IGDB mirror
Last update

Concurrent players

period average · October 2023 — August 2026 · Steam · published by source · Steam Charts

14,8000
October 2023August 2026
Change over period
−72%decrease from 14,800 (October 2023) to 4,150 (August 2026)
Gaps
No gaps in observed months
Observations
35

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.