

MultiVersus
ClosedAction
- Platforms
- Release:
- 2022
- Developer:
- Player First Games
- Scale:
- Average concurrent players29
- Player rating:
- 76.1% · 115.9K
- Profile data as of:
- September 2, 2026
MultiVersus is a free-to-play platform fighter that brings the depth of iconic WB stars to life across the nearly endless possibilities of play.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Adventure Time (brand)
- Aquaman (brand)
- Batman (brand)
- Beetlejuice (brand)
- DC Comics (brand)
- Friday the 13th (brand)
- Game of Thrones (brand)
- Gremlins (brand)
- Looney Tunes (brand)
- Rick and Morty (brand)
- Samurai Jack (brand)
- Scooby-Doo (brand)
- Space Jam (brand)
- Steven Universe (brand)
- Superman (brand)
- The Matrix (brand)
- The Powerpuff Girls (brand)
- Tom and Jerry (brand)
- Wonder Woman (brand)
- Release date
- Windows — July 19, 2022
- Developer
- Publisher
- Age rating
- ESRB T — Teen, age 13+ · Steam Store
- PEGI 12 — age 12+ · Steam Store
- USK 6 — age 6+ · Steam Store
- ACB PG — Parental Guidance · Steam Store
- GRAC 12+ — Ages 12+ · Steam Store
- ClassInd 10 — Ages 10+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-opCross-platform play
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- 28 Achievements · Steam Store, November 1, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilItalianPolishJapaneseKorean
Classification
- Genres
- ActionEvidence:
- Setting and subject matter
- Fantasy, Science fiction Evidence:
- Camera
- Side view Evidence:
- Visual style
- Unknown
- Combat system type
- Fighting Evidence:
Scale
Concurrent players · period average
29
October 1, 2026 — October 31, 2026
- Detailed value
- 29.21
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 29
- Date observed
- October 31, 2026
- Source
- Steam Charts
Concurrent players · period peak
75
October 1, 2026 — October 31, 2026
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 75
- Date observed
- October 31, 2026
- Source
- Steam Charts
- Ratings
- players76.1% · 115.9KSteam, US storefront · Steam reviews
- players69.2%Global · IGDB mirror
- critics75%Global · IGDB mirror
- critics75%Steam, US storefront · Steam Store
- Last update
- January 31, 2025 — MultiVersus Update (0 updates over 90 days) · Steam update feed
Concurrent players
period average · July 2022 — September 2026 · Steam · published by source · Steam Charts
- Change over period
- −100%decrease from 66,900 (July 2022) to 28 (September 2026)
- Gaps
- No gaps in observed months
- Observations
- 51
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
For MultiVersus, the reviewed Warner Bros. Games material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.
- Access cost:
- Unknown
- Product horizon:
- Server shutdown announced, shutdown on May 30, 2025— Online play and downloads ended on 2025-05-30 at 09:00 PDT; limited local offline play remained for previously prepared saves.
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Warner Bros. Games material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
For MultiVersus, the reviewed Warner Bros. Games material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Server shutdown announced, shutdown on May 30, 2025— Online play and downloads ended on 2025-05-30 at 09:00 PDT; limited local offline play remained for previously prepared saves.
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Warner Bros. Games material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Server shutdown announced, shutdown on May 30, 2025— Online play and downloads ended on 2025-05-30 at 09:00 PDT; limited local offline play remained for previously prepared saves.
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for MultiVersus did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Official-source search did not resolve a built-in PvP contest with formal rules and a recorded cross-match result for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Server shutdown announced, shutdown on May 30, 2025— Online play and downloads ended on 2025-05-30 at 09:00 PDT; limited local offline play remained for previously prepared saves.
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for MultiVersus did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
The official FAQ establishes that online play and downloads in this boundary ended on 2025-05-30. The retained evidence does not establish a prior period of substantive releases, so the row is Absent rather than Removed; limited prepared offline saves remain outside the boundary.
- Access cost:
- Unknown
- Product horizon:
- Server shutdown announced, shutdown on May 30, 2025— Online play and downloads ended on 2025-05-30 at 09:00 PDT; limited local offline play remained for previously prepared saves.
- Depth:
- Not applicable
- Core experience relevance:
- Not applicable
- Observed adoption:
- Not applicable— There is no current live-service action to measure after the documented online-service shutdown.
- Structural expectation:
- Not applicable
- Player dependency:
- Not applicable
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- High— The primary source directly establishes the end of the scoped online service; no claim about a prior substantive-release period is made.
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in MultiVersus. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Server shutdown announced, shutdown on May 30, 2025— Online play and downloads ended on 2025-05-30 at 09:00 PDT; limited local offline play remained for previously prepared saves.
- Depth:
- Unknown
- Encounter mode (record 1):
- Unknown— The checked source does not establish a specific player encounter contour.
- Progression role dimension in an encounter (record 1):
- Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
- Progression role in an encounter (record 1):
- Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026









