Catalog
MultiVersus

MultiVersus

Closed

Action

Platforms
Release:
2022
Scale:
Average concurrent players29
Player rating:
76.1% · 115.9K
Profile data as of:
September 2, 2026

MultiVersus is a free-to-play platform fighter that brings the depth of iconic WB stars to life across the nearly endless possibilities of play.

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
  • Adventure Time (brand)
  • Aquaman (brand)
  • Batman (brand)
  • Beetlejuice (brand)
  • DC Comics (brand)
  • Friday the 13th (brand)
  • Game of Thrones (brand)
  • Gremlins (brand)
  • Looney Tunes (brand)
  • Rick and Morty (brand)
  • Samurai Jack (brand)
  • Scooby-Doo (brand)
  • Space Jam (brand)
  • Steven Universe (brand)
  • Superman (brand)
  • The Matrix (brand)
  • The Powerpuff Girls (brand)
  • Tom and Jerry (brand)
  • Wonder Woman (brand)
Release date
  • Windows — July 19, 2022
Age rating
  • ESRB T — Teen, age 13+ · Steam Store
  • PEGI 12 — age 12+ · Steam Store
  • USK 6 — age 6+ · Steam Store
  • ACB PG — Parental Guidance · Steam Store
  • GRAC 12+ — Ages 12+ · Steam Store
  • ClassInd 10 — Ages 10+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayerOnline PvPOnline co-opCross-platform play
Session capacity
Unknown
Access model
  • Free to play
Monetization
  • In-app purchases
Storefront price
Unknown
Store contents
  • 28 Achievements · Steam Store, November 1, 2026
Languages
EnglishRussianGermanFrenchSpanishPortuguese, BrazilItalianPolishJapaneseKorean

Classification

Genres
Action
Evidence:
Setting and subject matter
Fantasy, Science fiction
Evidence:
Camera
Side view
Evidence:
Visual style
Unknown
Combat system type
Fighting
Evidence:

Scale

Concurrent players · period average

29

October 1, 2026 — October 31, 2026

under 100over 1 million
Detailed value
29.21
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 29
Date observed
October 31, 2026
Source
Steam Charts

Concurrent players · period peak

75

October 1, 2026 — October 31, 2026

under 100over 1 million
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 75
Date observed
October 31, 2026
Source
Steam Charts
Ratings
  • players76.1% · 115.9KSteam, US storefront · Steam reviews
  • players69.2%Global · IGDB mirror
  • critics75%Global · IGDB mirror
  • critics75%Steam, US storefront · Steam Store
Last update

Concurrent players

period average · July 2022 — September 2026 · Steam · published by source · Steam Charts

66,9000
July 2022September 2026
Change over period
−100%decrease from 66,900 (July 2022) to 28 (September 2026)
Gaps
No gaps in observed months
Observations
51

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

    For MultiVersus, the reviewed Warner Bros. Games material does not establish whether the observed product line contains a persistent in-game player organization with membership, identity, and collective action.

    Access cost:
    Unknown
    Product horizon:
    Server shutdown announced, shutdown on May 30, 2025— Online play and downloads ended on 2025-05-30 at 09:00 PDT; limited local offline play remained for previously prepared saves.
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The reviewed Warner Bros. Games material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft · methodology 0.4 · September 2, 2026

  • An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

    For MultiVersus, the reviewed Warner Bros. Games material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.

    Access cost:
    Unknown
    Product horizon:
    Server shutdown announced, shutdown on May 30, 2025— Online play and downloads ended on 2025-05-30 at 09:00 PDT; limited local offline play remained for previously prepared saves.
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The reviewed Warner Bros. Games material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft · methodology 0.2 · September 2, 2026

  • A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

    Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.

    Access cost:
    Unknown
    Product horizon:
    Server shutdown announced, shutdown on May 30, 2025— Online play and downloads ended on 2025-05-30 at 09:00 PDT; limited local offline play remained for previously prepared saves.
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for MultiVersus did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.

    research draft · methodology 0.3 · September 2, 2026

  • Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

    Official-source search did not resolve a built-in PvP contest with formal rules and a recorded cross-match result for this product boundary. Silence was not treated as absence.

    Access cost:
    Unknown
    Product horizon:
    Server shutdown announced, shutdown on May 30, 2025— Online play and downloads ended on 2025-05-30 at 09:00 PDT; limited local offline play remained for previously prepared saves.
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for MultiVersus did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.

    research draft · methodology 0.3 · September 2, 2026

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

    The official FAQ establishes that online play and downloads in this boundary ended on 2025-05-30. The retained evidence does not establish a prior period of substantive releases, so the row is Absent rather than Removed; limited prepared offline saves remain outside the boundary.

    Access cost:
    Unknown
    Product horizon:
    Server shutdown announced, shutdown on May 30, 2025— Online play and downloads ended on 2025-05-30 at 09:00 PDT; limited local offline play remained for previously prepared saves.
    Depth:
    Not applicable
    Core experience relevance:
    Not applicable
    Observed adoption:
    Not applicable— There is no current live-service action to measure after the documented online-service shutdown.
    Structural expectation:
    Not applicable
    Player dependency:
    Not applicable
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    High— The primary source directly establishes the end of the scoped online service; no claim about a prior substantive-release period is made.

    research draft · methodology 0.3 · September 2, 2026

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

    The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in MultiVersus. Silence was not classified as absence.

    Access cost:
    Unknown
    Product horizon:
    Server shutdown announced, shutdown on May 30, 2025— Online play and downloads ended on 2025-05-30 at 09:00 PDT; limited local offline play remained for previously prepared saves.
    Depth:
    Unknown
    Encounter mode (record 1):
    Unknown— The checked source does not establish a specific player encounter contour.
    Progression role dimension in an encounter (record 1):
    Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
    Progression role in an encounter (record 1):
    Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.

    Component scores (0–4):

    • Path length and structureNot assessed
    • Progression axesNot assessed
    • Specialization choiceNot assessed
    • Role of equipmentNot assessed
    • Progression sourcesNot assessed
    • Progress persistence and carry-overNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.