

MU Legend
LiveActionAdventureRPG
- Platforms
- Release:
- 2018
- Developer:
- VALOFE
- Scale:
- Average concurrent players≈ 2.8 – 231
- Player rating:
- 49.4% · 3.7K
- Profile data as of:
- August 31, 2026
Following the footsteps of the successful titles MU Online and MU Origin, MU Legend offers an authentic alternative to the dungeon crawler gaming experience. A game with its own unique signature, MU Legend blends the dark fantasy world of an MMO with the richness of hack 'n' slash gaming.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Mu Online (series)
- Release date
- Windows — August 6, 2018
- Developer
- Publisher
- Age rating
- Unknown
- Content warnings
- Not specified by the storefront
- Interaction modes
- MultiplayerOnline PvPOnline co-op
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- 2 DLC · Steam Store, August 31, 2026
- Languages
- English
Classification
- Genres
- ActionAdventureRPGEvidence:
- Setting and subject matter
- Fantasy Evidence:
- Camera
- Isometric Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
≈ 2.8 – 231
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — Calculated from Steam review counts: in the validation sample, the rule covers 77% of games, with a typical 3.5x difference from known concurrent player counts
- Basis
- Calculated from 3,688 Steam reviews over 8 years since release using rule reviews_to_online_v1
- Calculation rule
- reviews_to_online_v1
- Date observed
- September 7, 2026
- Source
- Steam reviews
- Ratings
- players49.4% · 3.7KSteam, US storefront · Steam reviews
- Last update
- May 31, 2023 — Service Termination (0 updates over 90 days) · Steam update feed
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.













