

Minion Masters
LiveActionAdventureRPGStrategyTurn-based strategyCCGCard battler
- Platforms
- Release:
- 2019
- Developer:
- BetaDwarf
- Scale:
- Average concurrent players237
- Player rating:
- 89.4% · 65.3K
- Profile data as of:
- October 19, 2026
An addictive fast-paced hybrid of Card games & Tower-Defense. Play 1v1 - or bring a friend for 2v2 - and engage in epic online multiplayer battles full of innovative strategy and awesome plays! Collect 200+ cards with unique mechanics, all free!
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Forced (series)
- Release date
- Windows — May 24, 2019
- macOS — May 24, 2019
- Xbox One — 2019
- Android — 2024
- Developer
- Publisher
- Age rating
- ESRB T — Teen, age 13+ · IGDB mirror
- PEGI 12 — age 12+ · Steam Store
- USK 16 — age 16+ · Steam Store
- ACB M — Mature, age 15+ · Steam Store
- GRAC 12+ — Ages 12+ · IGDB mirror
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-opCross-platform play
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- 38 Achievements, 22 DLC · Steam Store, November 1, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilItalianChinese, Simplified scriptChinese, Traditional script
Classification
- Genres
- ActionAdventureRPGStrategyTurn-based strategyCCGCard battlerEvidence:
- Setting and subject matter
- Fantasy Evidence:
- Camera
- Isometric Evidence:
- Visual style
- Stylized
- Combat system type
- Unknown
Scale
Concurrent players · period average
237
October 1, 2026 — October 31, 2026
- Detailed value
- 237.26
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 237
- Date observed
- October 31, 2026
- Source
- Steam Charts
Concurrent players · period peak
350
October 1, 2026 — October 31, 2026
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 350
- Date observed
- October 31, 2026
- Source
- Steam Charts
- Ratings
- players89.4% · 65.3KSteam, US storefront · Steam reviews
- players66.6%Global · IGDB mirror
- Last update
- October 19, 2026 — 2.34 (5 updates over 90 days) · Steam update feed
Concurrent players
period average · October 2016 — September 2026 · Steam · published by source · Steam Charts
- Change over period
- ×120.9increase from 2 (October 2016) to 244 (September 2026)
- Gaps
- No gaps in observed months
- Observations
- 120
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.




