

MINDNIGHT
LiveSocial deductionRPGStrategy
- Platforms
- Release:
- 2017
- Developer:
- No Moon
- Scale:
- Average concurrent players≈ 1.9
- Player rating:
- 84.8% · 3K
- Profile data as of:
- August 29, 2026
Inspired by the party games Werewolf and The Resistance, MINDNIGHT is a cyberpunk online social deduction game of deceit, accusations and unpredictability. It challenges your ability to lie and detect others that are trying to be deceptive.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — August 4, 2017
- macOS — August 4, 2017
- Linux — August 4, 2017
- Developer
- Publisher
- Age rating
- ClassInd L — Livre, age 0+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- MultiplayerOnline PvP
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- 87 Achievements, 1 DLC · Steam Store, August 29, 2026
- Languages
- English
Classification
- Genres
- Social deductionRPGStrategyEvidence:
- Setting and subject matter
- Unknown
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
≈ 1.9
August 18, 2026 — September 16, 2026
- Detailed value
- 1.9375
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Approximate average from 32 Steam player count measurements on 21 UTC dates: 1.9
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 8
August 18, 2026 — September 16, 2026
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 32 Steam player count measurements on 21 UTC dates: 8
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
- Ratings
- players84.8% · 3KSteam, US storefront · Steam reviews
- Last update
- April 14, 2024 — Competitive Seasons (0 updates over 90 days) · Steam update feed
Concurrent players
period average · August 2017 — July 2026 · Steam · published by source · Steam Charts
- Change over period
- +54%increase from 1.2 (August 2017) to 1.9 (July 2026)
- Gaps
- No data for 1 month: May 2023
- No data for 1 month: October 2024
- No data for 4 months: February 2025 — May 2025
- No data for 2 months: July 2025 — August 2025
- No data for 2 months: October 2025 — November 2025
- No data for 2 months: February 2026 — March 2026
- No data for 2 months: May 2026 — June 2026
- Observations
- 94
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.





