

Might & Magic Heroes Online
LiveRPGStrategy
- Platforms
- Release:
- 2015
- Developer:
- Blue Byte
- Scale:
- Average concurrent players≈ 0.2
- Player rating:
- 40.4% · 790
- Profile data as of:
- October 1, 2026
Explore this vast fantasy world of Ashan - from the glorious temples of Elrath, the Dragon of Light, to the undead lands of Nar-Heresh.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Heroes of Might and Magic (series)
- Release date
- Windows — November 24, 2015
- macOS — November 24, 2015
- Linux — November 24, 2015
- Developer
- Publisher
- Age rating
- Unknown
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayer
- Session capacity
- 2 online co-op · IGDB mirror
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishRussianGermanFrenchSpanishPortuguesePortuguese, BrazilItalianPolishCzech
Classification
- Genres
- RPGStrategyEvidence:
- Setting and subject matter
- Fantasy Evidence:
- Camera
- Isometric Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
≈ 0.2
October 3, 2026 — November 1, 2026
- Detailed value
- 0.1667
- Observations
- 60
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- High — 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
- Basis
- Approximate average from 60 Steam player count measurements on 30 UTC dates: 0.2
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- November 1, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 2
October 3, 2026 — November 1, 2026
- Observations
- 60
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- High — 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 60 Steam player count measurements on 30 UTC dates: 2
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- November 1, 2026
- Source
- Steam Web API
- Ratings
- players40.4% · 790Steam, US storefront · Steam reviews
- Last update
- December 9, 2015 — Heroes, we call for your support! (0 updates over 90 days) · Steam update feed
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.





