

Marvel Strike Force
LiveActionRPG
- Platforms
- Release:
- 2018
- Developer:
- FoxNext Games
- Scale:
- Total installs64,000,000
- Player rating:
- 85.6% · 731K
- Profile data as of:
- August 29, 2026
The fate of the world is in your hands playing MARVEL Strike Force! Team up with Marvel super heroes and super villains in this action-packed, visually stunning free-to-play game for iPhone or iPad. Defend Earth against Marvel's legendary threats by building teams of Marvel characters from every corner of the multiverse like Mister Fantastic, Loki, Venom, Spider-Man, Captain America, Iron Man, and more. Inject hero blood into your veins by dominating the competition in a slew of game modes ranging from Alliance team-ups to single player rumbles. The world is watching… answer the call in MARVEL Strike Force! ASSEMBLE YOUR SQUAD Form a RPG squad of powerful MARVEL Super Heroes and Super Villains in a fight to save the universe. Mix and match characters from all corners of the multiverse for an experience unlike other single player games. STRENGTH THROUGH EVOLUTION Outfit and upgrade your Marvel Super Heroes and Super Villains to become stronger than ever before. Strengthen characters for specific single player game modes or to dominate across every battle. STRATEGIC DOMINATION Who you bring to the fight matters in this super hero game. Pair up specific heroes and villains in squads to form synergies and take out enemies. Utilize RPG fight tactics during 5v5 battles to vanquish the greatest villains of the Marvel Universe. EPIC COMBAT Experience groundbreaking RPG gameplay cinematics in this super hero game as your squads unleash dynamic chain combos with a single tap. STUNNING VISUALS Play through a visually stunning mobile game experience leading your favorite Marvel characters in this super hero game. The world of Marvel has never looked so good in a single player game! Heroes assemble: Play MARVEL Strike Force, the best RPG today! By downloading this app, you agree to our Privacy Policy and Terms of Service, available at https://scopely.com/privacy/ and https://scopely.com/tos/.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Marvel (brand)
- Release date
- iOS — March 28, 2018
- Android — 2018
- Web browser — 2025
- Developer
- Publisher
- Unknown
- Age rating
- ESRB T — Teen, age 13+ · IGDB mirror
- PEGI 12 — age 12+ · IGDB mirror
- App Store 12+ — age 12+ · App Store
- Google Play Teen — age 13+ · Google Play
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayer
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishRussianGermanFrenchSpanishPortugueseItalianTurkishJapaneseKorean
Classification
- Genres
- ActionRPGEvidence:
- Setting and subject matter
- Fantasy, Science fiction Evidence:
- Camera
- Isometric, Side view Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Total installs · cumulative total
64,000,000
- Detailed value
- 64,033,500
- Coverage
- Google Play, worldwide
- Origin
- Published by source
- Confidence
- Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
- Basis
- Google Play installs: 64033500; the storefront shows "50,000,000+"
- Date observed
- August 29, 2026
- Source
- Google Play
- Ratings
- players85.6% · 731KGoogle Play, worldwide · Google Play
- players92.2% · 307.8KApp Store, US storefront · App Store
- players76%Global · IGDB mirror
- Last update
- August 22, 2026 · Google Play
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessment scope: iOS
For Marvel Strike Force, the reviewed Scopely, Inc. material does not establish whether the observed iOS product line contains a persistent in-game player organization with membership, identity, and collective action.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Scopely, Inc. material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessment scope: iOS
For Marvel Strike Force, the reviewed Scopely, Inc. material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Scopely, Inc. material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: iOS
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Marvel Strike Force did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessment scope: iOS
Official-source search did not resolve a built-in PvP contest with formal rules and a recorded cross-match result for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Marvel Strike Force did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: iOS
The targeted source check did not establish dated substantive releases for Marvel Strike Force within the 2025-09-02 to 2026-09-02 window. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessment scope: iOS
The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026






