Catalog
LoveBeat

LoveBeat

Live

ActionCasual and puzzleRhythm game

Platforms
Release:
2009
Scale:
Average concurrent players185
Player rating:
75.6% · 1.7K
Profile data as of:
August 29, 2026

LoveBeat is a free-to-play rhythm game. A lot of amazing indie songs will give you both the excitement of playing the game and the delight of listening to your favorite songs at the same time. Let’s join LoveBeat dance party where it’s full of friendly people all over the world!

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — 2009
Age rating
  • GRAC ALL — All ages, age 0+ · IGDB mirror
  • ClassInd L — Livre, age 0+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
MultiplayerOnline PvP
Session capacity
Unknown
Access model
  • Free to play
Monetization
  • In-app purchases
Storefront price
Unknown
Store contents
  • 4 DLC · Steam Store, August 29, 2026
Languages
English

Classification

Genres
ActionCasual and puzzleRhythm game
Evidence:
Setting and subject matter
Unknown
Camera
Unknown
Visual style
Anime
Combat system type
Unknown

Scale

Concurrent players · period average

185

August 16, 2026 — September 15, 2026

under 100over 1 million
Detailed value
184.57
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 184
Date observed
September 15, 2026
Source
Steam Charts

Concurrent players · period peak

341

August 16, 2026 — September 15, 2026

under 100over 1 million
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 341
Date observed
September 15, 2026
Source
Steam Charts
Ratings
  • players75.6% · 1.7KSteam, US storefront · Steam reviews
  • players60%Global · IGDB mirror
Last update

Concurrent players

period average · December 2015 — August 2026 · Steam · published by source · Steam Charts

2570
December 2015August 2026
Change over period
×20242increase from 0 (December 2015) to 202 (August 2026)
Gaps
No gaps in observed months
Observations
129

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.