
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — August 29, 2016
- macOS — August 29, 2016
- Linux — August 29, 2016
- Developer
- Publisher
- Age rating
- ESRB E — Everyone · Steam Store
- PEGI 3 — age 3+ · Steam Store
- USK 0 — age 0+ · Steam Store
- ACB G — General · Steam Store
- ClassInd L — Livre, age 0+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerCross-platform playSplit screenLocal PvP
- Session capacity
- Unknown
- Access model
- One-time purchase
- Monetization
- Unknown
- Storefront price
- $6.99Steam, US storefront
- Store contents
- 22 Achievements · Steam Store, August 30, 2026
- Languages
- EnglishGermanFrenchSpanish
Classification
- Genres
- StrategyCasual and puzzleEvidence:
- Setting and subject matter
- Unknown
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Card battle
Scale
Concurrent players · period average
0.1
August 1, 2026 — August 31, 2026
- Detailed value
- 0.06
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 0
- Date observed
- August 31, 2026
- Source
- Steam Charts
Concurrent players · period peak
1
August 1, 2026 — August 31, 2026
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 1
- Date observed
- August 31, 2026
- Source
- Steam Charts
- Ratings
- players55.9% · 68Steam, US storefront · Steam reviews
- critics90%Global · IGDB mirror
- Last update
- February 5, 2024 — Server migration update release (0 updates over 90 days) · Steam update feed
Concurrent players
period average · August 2016 — April 2024 · Steam · published by source · Steam Charts
- Change over period
- −1.9%decrease from 1 (August 2016) to 1 (April 2024)
- Gaps
- No data for 1 month: November 2019
- No data for 1 month: August 2020
- No data for 39 months: January 2021 — March 2024
- Observations
- 52
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.





