Catalog
Le Havre: The Inland Port

Le Havre: The Inland Port

Live

StrategyCasual and puzzle

Platforms
Release:
2016
Developer:
DIGIDICED
Scale:
Average concurrent players0.1
Player rating:
55.9% · 68
Profile data as of:
August 30, 2026

Build a prosperous port in Uwe Rosenberg’s award winning two-player board game!

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — August 29, 2016
  • macOS — August 29, 2016
  • Linux — August 29, 2016
Developer
Age rating
  • ESRB E — Everyone · Steam Store
  • PEGI 3 — age 3+ · Steam Store
  • USK 0 — age 0+ · Steam Store
  • ACB G — General · Steam Store
  • ClassInd L — Livre, age 0+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayerCross-platform playSplit screenLocal PvP
Session capacity
Unknown
Access model
  • One-time purchase
Monetization
Unknown
Storefront price
  • $6.99Steam, US storefront
Store contents
  • 22 Achievements · Steam Store, August 30, 2026
Languages
EnglishGermanFrenchSpanish

Classification

Genres
StrategyCasual and puzzle
Evidence:
Setting and subject matter
Unknown
Camera
Unknown
Visual style
Unknown
Combat system type
Card battle

Scale

Concurrent players · period average

0.1

August 1, 2026 — August 31, 2026

under 100over 1 million
Detailed value
0.06
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 0
Date observed
August 31, 2026
Source
Steam Charts

Concurrent players · period peak

1

August 1, 2026 — August 31, 2026

under 100over 1 million
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 1
Date observed
August 31, 2026
Source
Steam Charts
Ratings
  • players55.9% · 68Steam, US storefront · Steam reviews
  • critics90%Global · IGDB mirror
Last update

Concurrent players

period average · August 2016 — April 2024 · Steam · published by source · Steam Charts

4.30
August 2016April 2024
Change over period
−1.9%decrease from 1 (August 2016) to 1 (April 2024)
Gaps
  • No data for 1 month: November 2019
  • No data for 1 month: August 2020
  • No data for 39 months: January 2021 — March 2024
Observations
52

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.