Catalog
Last Day on Earth: Survival

Last Day on Earth: Survival

Live

ActionStrategy

Platforms
Release:
2017
Developer:
Kefir!
Scale:
Total installs140,000,000
Player rating:
87.1% · 4.8M
Profile data as of:
August 29, 2026

Imagine you woke up to the apocalypse in the survival shooter Last Day on Earth. Feel the horror and adrenaline rush from the process of real surviving in a harsh environment! Meet the world where zombie hordes' instinct to murder you is as strong as thirst or hunger. Descend into the atmosphere of survival right now or start Last Day on Earth once you're done with reading this description, in which I'm going to tell you about some key features. ■ Create your character and look around: near your shelter, there are a lot of locations with different danger levels. From the resources collected here you can craft everything necessary for survival: from a house and clothes to weapons and an all-terrain vehicle. ■ As your level grows, hundreds of useful recipes and blueprints will become available to you. First off, build and enhance the walls of your house, learn new skills, modify weapons, and discover all the joys of the gaming process. ■ Pets are an islet of love and friendship in the world of the zombie apocalypse. Joyful huskies and smart shepherd dogs will be happy to accompany you in raids, and while you're about it, help you carry out loot from hard-to-reach places. ■ Assemble a fast Chopper, an ATV, or a motorboat and get access to remote locations on the map. You don't get the rarest resources for complex blueprints and unique quests for nothing. If there's a mechanic sleeping inside of you, it's just the time to wake him up! ■ If you like cooperative play, visit the city in the Crater. There you'll meet loyal companions and find out what you're worth in PvP. Join a clan, play with other players, feel the unity of a real pack! ■ Survivor (if you're reading this, it means I can still call you that), you have access to an arsenal of cold weapons and firearms that even a seasoned hardcore player would envy: baseball bats, shotguns, rifles, a good old assault rifle, mortars, and explosives. The list is endless, and it's better for you to see it with your own eyes. ■ Forests, Police Station, Spooky Farm, Port, and Bunkers packed with zombies, raiders, and other random characters. Always be ready to use force or flee. Anything goes, when it comes to survival! Now you are a survivor. No matter who you are, where you come from, and what you used to be before. Welcome to the cruel new world...

Screenshots

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Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • iOS — June 12, 2017
  • Android — 2017
Developer
Publisher
Unknown
Age rating
  • ESRB T — Teen, age 13+ · IGDB mirror
  • PEGI 16 — age 16+ · IGDB mirror
  • App Store 17+ — age 17+ · App Store
  • Google Play Teen — age 13+ · Google Play
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayer
Session capacity
Unknown
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianGermanFrenchSpanishPortugueseItalianTurkishJapaneseKorean

Classification

Genres
ActionStrategy
Evidence:
Setting and subject matter
Post-apocalyptic, Zombies
Evidence:
Camera
Isometric
Evidence:
Visual style
Realistic
Evidence:
Combat system type
Shooting, Melee combat
Evidence:

Scale

Total installs · cumulative total

140,000,000

Detailed value
139,868,779
Coverage
Google Play, worldwide
Origin
Published by source
Confidence
Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
Basis
Google Play installs: 139868779; the storefront shows "100,000,000+"
Date observed
August 29, 2026
Source
Google Play
Ratings
  • players87.1% · 4.8MGoogle Play, worldwide · Google Play
  • players91.3% · 103KApp Store, US storefront · App Store
  • players64.5%Global · IGDB mirror
Last update
  • August 26, 2026 · Google Play

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

    Assessment scope: Android

    Clans support cooperation, trading, and battles, but persistent membership and collective identity are not established.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Participants:
    Unknown: the reviewed official material does not establish whether membership attaches to an account, character, server identity, or another unit.
    Participation format:
    Unknown: the reviewed official material does not establish how individual actions aggregate into a persistent collective outcome.
    Depth:
    at most 2 of 5 — Utility layer
    What limits the result:
    Governance and permissions: Level 2 is an upper bound because the cited evidence does not establish governance; a stronger level was not inferred.
    Partial presence exception:
    Only the cited organizational or event contour is established; the evidence does not support a broader persistent clan-system contour.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Medium— The cited material supports the recorded limited classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.

    Component scores (0–4):

    • Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
    • Governance and permissionsNot assessed — The targeted official-source review did not establish governance; source silence was not converted to score 0.
    • Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
    • Shared assets and economyNot assessed — The targeted official-source review did not establish shared assets and infrastructure; source silence was not converted to score 0.
    • Collective goals and content2 of 4 — The cited evidence supports score 2 for collective goals; criteria not stated by the source were not inferred.
    • Competition, territory, and politics2 of 4 — The cited evidence supports score 2 for competition and territory; criteria not stated by the source were not inferred.
    • Game integration2 of 4 — The cited evidence supports score 2 for game integration; criteria not stated by the source were not inferred.

    research draft · methodology 0.4 · September 2, 2026

  • An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

    Assessment scope: Android

    The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. The complete positive-publication minimum in methodology section 12.11 is therefore not met for this exact product boundary.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No adoption, relevance, structural-expectation, or dependency conclusion is derived while Presence remains Unknown for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The retained evidence establishes neither regular player price formation (or its explicit absence) nor the sources and role of player production or supply. Silence was not treated as proof of absence, and no Depth was derived.

    research draft · methodology 0.2 · September 2, 2026

  • A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

    Assessment scope: Android

    Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Last Day on Earth: Survival did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.

    research draft · methodology 0.3 · September 2, 2026

  • Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

    Assessment scope: Android

    Official evidence confirms only part of the structured PvP boundary: structured formats. Missing conditions were not inferred.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    at most 1 of 5 — Casual matches
    What limits the result:
    Rating and ladder: Component rating_ladder remains Unknown after mechanic-specific research; the next level’s mandatory condition is not satisfied.
    Partial presence exception:
    Evidence establishes only the cited part of structured PvP; the missing cross-match or rules boundary was not inferred.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.

    Component scores (0–4):

    • Competitive formats1 of 4 — Score 1 for structured formats is bounded by the cited official claim: “Here, clans and PvP enable cooperation, trading, and competitive battles against other …”
    • MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
    • Rating and ladderNot assessed — Primary evidence did not resolve a recorded rating or leaderboard; retained as Unknown.
    • Seasons and rewardsNot assessed — Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
    • Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
    • Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
    • Game integrationNot assessed — Primary evidence did not resolve links to other game loops; retained as Unknown.

    research draft · methodology 0.3 · September 2, 2026

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

    Assessment scope: Android

    The targeted source check did not establish dated substantive releases for Last Day on Earth: Survival within the 2025-09-02 to 2026-09-02 window. Silence was not classified as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.

    Component scores (0–4):

    • Release cadenceNot assessed
    • Release announcementsNot assessed
    • Content scope and typeNot assessed
    • Seasonal structureNot assessed
    • Event calendarNot assessed
    • Roadmap transparencyNot assessed
    • Response to playersNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

    Assessment scope: Android

    The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in Last Day on Earth: Survival. Silence was not classified as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Encounter mode (record 1):
    Unknown— The checked source does not establish a specific player encounter contour.
    Progression role dimension in an encounter (record 1):
    Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
    Progression role in an encounter (record 1):
    Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.

    Component scores (0–4):

    • Path length and structureNot assessed
    • Progression axesNot assessed
    • Specialization choiceNot assessed
    • Role of equipmentNot assessed
    • Progression sourcesNot assessed
    • Progress persistence and carry-overNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.