

Infinity Wars: Animated Trading Card Game
LiveActionAdventureRPGStrategyTurn-based strategyCard and board gamesCCGCard battlerDeckbuilderCasual and puzzle
- Platforms
- Release:
- 2014
- Developer:
- Lightmare Studios, Yodo1 Games
- Scale:
- Average concurrent players≈ 2.8
- Player rating:
- 77% · 3.5K
- Profile data as of:
- August 29, 2026
Outplay your opponent with simultaneous turns and commander-driven deck-building in a fully free-to-play PvP experience. Build your deck from 1000+ cards across 8 unique factions, and face opponents on a truly level playing field. In Infinity Wars, skill is the only factor that determines victory!
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Overview
- Franchise
- Unknown
- Release date
- Windows — September 5, 2014
- macOS — 2014
- Developer
- Publisher
- Age rating
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvP
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- 2 DLC · Steam Store, August 29, 2026
- Languages
- English
Classification
- Genres
- ActionAdventureRPGStrategyTurn-based strategyCard and board gamesCCGCard battlerDeckbuilderCasual and puzzleEvidence:
- Setting and subject matter
- Science fiction Evidence:
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Card battle
Scale
Concurrent players · period average
≈ 2.8
August 18, 2026 — September 16, 2026
- Detailed value
- 2.75
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Approximate average from 32 Steam player count measurements on 21 UTC dates: 2.8
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 10
August 18, 2026 — September 16, 2026
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 32 Steam player count measurements on 21 UTC dates: 10
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
- Ratings
- players77% · 3.5KSteam, US storefront · Steam reviews
- players70%Global · IGDB mirror
- Last update
- August 12, 2026 — Upcoming Server Maintenance (5 updates over 90 days) · Steam update feed
Concurrent players
period average · February 2014 — July 2026 · Steam · published by source · Steam Charts
- Change over period
- −100%decrease from 864 (February 2014) to 2.9 (July 2026)
- Gaps
- No data for 6 months: June 2020 — November 2020
- No data for 3 months: January 2021 — March 2021
- Observations
- 141
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.



