

Hill Climb Racing 2
LiveActionRacing
- Platforms
- Release:
- 2016
- Developer:
- Fingersoft
- Scale:
- Total installs443,000,000
- Player rating:
- 89.4% · 4.7M
- Profile data as of:
- August 29, 2026
Hill Climb Racing is back, bigger, better and it’s even more fun! Join millions of players from around the world in this action packed car racing game with realistic physics! Hill Climb Racing 2 is the ultimate off-road car racing game where physics, skill, and fun collide! Jump into thrilling multiplayer races, master crazy stunt challenges, and conquer steep hills in the most addictive free racing game ever made. Race your way to victory across unique terrains, upgrade your cars, and show your driving style to the world! Features: ● Multiplayer Racing & Teams Compete online against racers from all corners of the world in adrenaline pumping multiplayer action racing. Create or join a team with your friends and climb to the top of the global leaderboards! ● Physics-Based Stunt Racing! Take control of dozens of vehicles and perform daring flips, gravity defying jumps, and mind blowing car stunts to give you the edge in breathtaking racing! ● Car Customization & Upgrades Customize your driver and vehicles with an array of skins, paints, rims and accessories to create a one-of-a-kind design. Upgrade and fine-tune your ride to fit your strategy and outperform your rivals. Let everyone see your bold style on the track! ● Track Editor Let your creative, wild side out and use the track editor to design racing tracks to test and share with others around the world! ● Adventure Mode Traverse a variety of stunning off-road landscapes, from rugged hillsides to vast urban sprawls. Every setting comes with unique stunt opportunities as you dodge various obstacles. How far can you reach before running out of gas? ● Seasonal Events Special events every week let you try out wacky driving challenges and unlock unique rewards. No week is ever the same in Hill Climb Racing 2! Hill Climb Racing 2 is more than just a free racing game, it's an adrenaline-pumping, action-packed driving experience that will keep you racing for hours on end. With its fun intuitive controls, stunning 2D graphics, and the wide variety of vehicles and tracks to explore, this game offers endless excitement and challenges. Whether you're a casual gamer or a seasoned racing enthusiast, Hill Climb Racing 2 is the perfect game to test your driving skills and have a blast while doing it. Jump behind the wheel and get ready to conquer the hills, perform jaw-dropping stunts, and become the ultimate driving champion! Indonesian Game Rating Score: 13+ Online Interactions, violence Follow Us: * Website: https://www.fingersoft.com * Facebook: https://www.facebook.com/Fingersoft * X: https://twitter.com/HCR_Official_ * Instagram: https://www.instagram.com/hillclimbracing_official * Discord: https://discord.gg/hillclimbracing * TikTok https://www.tiktok.com/@hillclimbracing_game Terms of Use: https://fingersoft.com/eula-web/ Privacy Policy: https://fingersoft.com/privacy-policy/ Hill Climb Racing is a registered trademark of Fingersoft Ltd. All rights reserved.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Hill Climb Racing (series)
- Release date
- iOS — December 7, 2016
- Android — 2016
- Developer
- Publisher
- Unknown
- Age rating
- ESRB E — Everyone · IGDB mirror
- ACB G — General · IGDB mirror
- App Store 12+ — age 12+ · App Store
- Google Play Everyone · Google Play
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayer
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishRussianGermanFrenchSpanishPortugueseItalianTurkishJapaneseKorean
Classification
- Genres
- ActionRacingEvidence:
- Setting and subject matter
- Sports world Evidence:
- Camera
- Side view Evidence:
- Visual style
- Stylized Evidence:
- Combat system type
- Absent
Scale
Total installs · cumulative total
443,000,000
- Detailed value
- 443,302,697
- Coverage
- Google Play, worldwide
- Origin
- Published by source
- Confidence
- Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
- Basis
- Google Play installs: 443302697; the storefront shows "100,000,000+"
- Date observed
- August 29, 2026
- Source
- Google Play
- Ratings
- players89.4% · 4.7MGoogle Play, worldwide · Google Play
- players93.4% · 185.5KApp Store, US storefront · App Store
- players72.1%Global · IGDB mirror
- Last update
- August 18, 2026 · Google Play
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessment scope: iOS
The source describes an in-game player organization that can be created or joined and its shared gameplay function.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Participants:
- Unknown: the reviewed official material does not establish whether membership attaches to an account, character, server identity, or another unit.
- Participation format:
- Unknown: the reviewed official material does not establish how individual actions aggregate into a persistent collective outcome.
- Depth:
- at most 1 of 5 — Identity layer
- What limits the result:
- Governance and permissions: Level 1 is an upper bound because the cited evidence does not establish governance; a stronger level was not inferred.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Medium— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.
Component scores (0–4):
- Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
- Governance and permissionsNot assessed — The targeted official-source review did not establish governance; source silence was not converted to score 0.
- Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
- Shared assets and economyNot assessed — The targeted official-source review did not establish shared assets and infrastructure; source silence was not converted to score 0.
- Collective goals and content1 of 4 — The cited evidence supports score 1 for collective goals; criteria not stated by the source were not inferred.
- Competition, territory, and politicsNot assessed — The targeted official-source review did not establish competition and territory; source silence was not converted to score 0.
- Game integration2 of 4 — The cited evidence supports score 2 for game integration; criteria not stated by the source were not inferred.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessment scope: iOS
For Hill Climb Racing 2, the reviewed Fingersoft material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Fingersoft material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: iOS
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Hill Climb Racing 2 did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessment scope: iOS
Primary evidence identifies a competitive PvP mode, but it does not resolve the recorded-result unit required to score the rating ladder above 1. Other unresolved features remain Unknown.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- at most 1 of 5 — Casual matches
- What limits the result:
- Rating and ladder: The recorded-result unit remains Unknown, so the rating ladder cannot be scored above 1 and level 2 is not established.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.
Component scores (0–4):
- Competitive formats1 of 4 — Score 1 for structured formats is bounded by the cited official claim: “Compete online against racers from all corners of the world […] Create …”
- MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
- Rating and ladderNot assessed — The reviewed primary source names competitive or ranked play but does not identify a recorded-result unit; the component remains Unknown.
- Seasons and rewardsNot assessed — Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
- Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
- Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
- Game integrationNot assessed — Primary evidence did not resolve links to other game loops; retained as Unknown.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: iOS
The targeted source check did not establish dated substantive releases for Hill Climb Racing 2 within the 2025-09-02 to 2026-09-02 window. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessment scope: iOS
The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026



