Catalog
Hill Climb Racing 2

Hill Climb Racing 2

Live

ActionRacing

Platforms
Release:
2016
Developer:
Fingersoft
Scale:
Total installs443,000,000
Player rating:
89.4% · 4.7M
Profile data as of:
August 29, 2026

Hill Climb Racing is back, bigger, better and it’s even more fun! Join millions of players from around the world in this action packed car racing game with realistic physics! Hill Climb Racing 2 is the ultimate off-road car racing game where physics, skill, and fun collide! Jump into thrilling multiplayer races, master crazy stunt challenges, and conquer steep hills in the most addictive free racing game ever made. Race your way to victory across unique terrains, upgrade your cars, and show your driving style to the world! Features: ● Multiplayer Racing & Teams Compete online against racers from all corners of the world in adrenaline pumping multiplayer action racing. Create or join a team with your friends and climb to the top of the global leaderboards! ● Physics-Based Stunt Racing! Take control of dozens of vehicles and perform daring flips, gravity defying jumps, and mind blowing car stunts to give you the edge in breathtaking racing! ● Car Customization & Upgrades Customize your driver and vehicles with an array of skins, paints, rims and accessories to create a one-of-a-kind design. Upgrade and fine-tune your ride to fit your strategy and outperform your rivals. Let everyone see your bold style on the track! ● Track Editor Let your creative, wild side out and use the track editor to design racing tracks to test and share with others around the world! ● Adventure Mode Traverse a variety of stunning off-road landscapes, from rugged hillsides to vast urban sprawls. Every setting comes with unique stunt opportunities as you dodge various obstacles. How far can you reach before running out of gas? ● Seasonal Events Special events every week let you try out wacky driving challenges and unlock unique rewards. No week is ever the same in Hill Climb Racing 2! Hill Climb Racing 2 is more than just a free racing game, it's an adrenaline-pumping, action-packed driving experience that will keep you racing for hours on end. With its fun intuitive controls, stunning 2D graphics, and the wide variety of vehicles and tracks to explore, this game offers endless excitement and challenges. Whether you're a casual gamer or a seasoned racing enthusiast, Hill Climb Racing 2 is the perfect game to test your driving skills and have a blast while doing it. Jump behind the wheel and get ready to conquer the hills, perform jaw-dropping stunts, and become the ultimate driving champion! Indonesian Game Rating Score: 13+ Online Interactions, violence Follow Us: * Website: https://www.fingersoft.com * Facebook: https://www.facebook.com/Fingersoft * X: https://twitter.com/HCR_Official_ * Instagram: https://www.instagram.com/hillclimbracing_official * Discord: https://discord.gg/hillclimbracing * TikTok https://www.tiktok.com/@hillclimbracing_game Terms of Use: https://fingersoft.com/eula-web/ Privacy Policy: https://fingersoft.com/privacy-policy/ Hill Climb Racing is a registered trademark of Fingersoft Ltd. All rights reserved.

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
  • Hill Climb Racing (series)
Release date
  • iOS — December 7, 2016
  • Android — 2016
Developer
Publisher
Unknown
Age rating
  • ESRB E — Everyone · IGDB mirror
  • ACB G — General · IGDB mirror
  • App Store 12+ — age 12+ · App Store
  • Google Play Everyone · Google Play
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayer
Session capacity
Unknown
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianGermanFrenchSpanishPortugueseItalianTurkishJapaneseKorean

Classification

Genres
ActionRacing
Evidence:
Setting and subject matter
Sports world
Evidence:
Camera
Side view
Evidence:
Visual style
Stylized
Evidence:
Combat system type
Absent

Scale

Total installs · cumulative total

443,000,000

Detailed value
443,302,697
Coverage
Google Play, worldwide
Origin
Published by source
Confidence
Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
Basis
Google Play installs: 443302697; the storefront shows "100,000,000+"
Date observed
August 29, 2026
Source
Google Play
Ratings
  • players89.4% · 4.7MGoogle Play, worldwide · Google Play
  • players93.4% · 185.5KApp Store, US storefront · App Store
  • players72.1%Global · IGDB mirror
Last update
  • August 18, 2026 · Google Play

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

    Assessment scope: iOS

    The source describes an in-game player organization that can be created or joined and its shared gameplay function.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Participants:
    Unknown: the reviewed official material does not establish whether membership attaches to an account, character, server identity, or another unit.
    Participation format:
    Unknown: the reviewed official material does not establish how individual actions aggregate into a persistent collective outcome.
    Depth:
    at most 1 of 5 — Identity layer
    What limits the result:
    Governance and permissions: Level 1 is an upper bound because the cited evidence does not establish governance; a stronger level was not inferred.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Medium— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.

    Component scores (0–4):

    • Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
    • Governance and permissionsNot assessed — The targeted official-source review did not establish governance; source silence was not converted to score 0.
    • Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
    • Shared assets and economyNot assessed — The targeted official-source review did not establish shared assets and infrastructure; source silence was not converted to score 0.
    • Collective goals and content1 of 4 — The cited evidence supports score 1 for collective goals; criteria not stated by the source were not inferred.
    • Competition, territory, and politicsNot assessed — The targeted official-source review did not establish competition and territory; source silence was not converted to score 0.
    • Game integration2 of 4 — The cited evidence supports score 2 for game integration; criteria not stated by the source were not inferred.

    research draft · methodology 0.4 · September 2, 2026

  • An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

    Assessment scope: iOS

    For Hill Climb Racing 2, the reviewed Fingersoft material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The reviewed Fingersoft material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft · methodology 0.2 · September 2, 2026

  • A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

    Assessment scope: iOS

    Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Hill Climb Racing 2 did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.

    research draft · methodology 0.3 · September 2, 2026

  • Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

    Assessment scope: iOS

    Primary evidence identifies a competitive PvP mode, but it does not resolve the recorded-result unit required to score the rating ladder above 1. Other unresolved features remain Unknown.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    at most 1 of 5 — Casual matches
    What limits the result:
    Rating and ladder: The recorded-result unit remains Unknown, so the rating ladder cannot be scored above 1 and level 2 is not established.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.

    Component scores (0–4):

    • Competitive formats1 of 4 — Score 1 for structured formats is bounded by the cited official claim: “Compete online against racers from all corners of the world […] Create …”
    • MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
    • Rating and ladderNot assessed — The reviewed primary source names competitive or ranked play but does not identify a recorded-result unit; the component remains Unknown.
    • Seasons and rewardsNot assessed — Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
    • Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
    • Skill expressionNot assessed — Primary evidence did not resolve skill differentiation; retained as Unknown.
    • Game integrationNot assessed — Primary evidence did not resolve links to other game loops; retained as Unknown.

    research draft · methodology 0.3 · September 2, 2026

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

    Assessment scope: iOS

    The targeted source check did not establish dated substantive releases for Hill Climb Racing 2 within the 2025-09-02 to 2026-09-02 window. Silence was not classified as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.

    Component scores (0–4):

    • Release cadenceNot assessed
    • Release announcementsNot assessed
    • Content scope and typeNot assessed
    • Seasonal structureNot assessed
    • Event calendarNot assessed
    • Roadmap transparencyNot assessed
    • Response to playersNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

    Assessment scope: iOS

    The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.

    Component scores (0–4):

    • Path length and structureNot assessed
    • Progression axesNot assessed
    • Specialization choiceNot assessed
    • Role of equipmentNot assessed
    • Progression sourcesNot assessed
    • Progress persistence and carry-overNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.