Catalog
Guardians of Middle-earth

Guardians of Middle-earth

Closed

ActionStrategy

Platforms
Release:
2013
Developer:
Zombie Studios
Scale:
Average concurrent players≈ 1.4
Player rating:
24.5% · 1.4K
Profile data as of:
October 1, 2026

A shadow grows over Middle-earth as the greatest armies of the Third Age prepare for the coming battle. Take up arms in the clash over Middle-earth as the most powerful heroes and villains from the greatest fantasy epic of all time.

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
  • The Lord of the Rings (brand)
  • The Lord of the Rings (series)
Release date
  • Windows — August 29, 2013
Age rating
  • ESRB T — Teen, age 13+ · Steam Store
  • PEGI 12 — age 12+ · Steam Store
  • USK 12 — age 12+ · Steam Store
  • ACB M — Mature, age 15+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayer
Session capacity
  • 5 online co-op · IGDB mirror
Access model
Unknown
Monetization
Unknown
Storefront price
Unknown
Store contents
  • 29 Achievements · Steam Store, November 1, 2026
Languages
EnglishRussianGermanFrenchSpanishItalian

Classification

Genres
ActionStrategy
Evidence:
Setting and subject matter
Fantasy
Evidence:
Camera
Isometric
Evidence:
Visual style
Unknown
Combat system type
Melee combat
Evidence:

Scale

Concurrent players · period average

≈ 1.4

October 3, 2026 — November 1, 2026

under 100over 1 million
Observations
60
Coverage
Steam
Origin
Calculated
Confidence
High — 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
Basis
Approximate average from 60 Steam player count measurements on 30 UTC dates: 1.4
Calculation rule
concurrent_from_probes_v3
Date observed
November 1, 2026
Source
Steam Web API

Concurrent players · period peak

≈ 9

October 3, 2026 — November 1, 2026

under 100over 1 million
Observations
60
Coverage
Steam
Origin
Calculated
Confidence
High — 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
Basis
Highest observed value from 60 Steam player count measurements on 30 UTC dates: 9
Calculation rule
concurrent_from_probes_v3
Date observed
November 1, 2026
Source
Steam Web API
Ratings
  • players24.5% · 1.4KSteam, US storefront · Steam reviews
  • players41.2%Global · IGDB mirror
  • critics73.4%Global · IGDB mirror
  • critics56%Steam, US storefront · Steam Store
Last update

Concurrent players

period average · September 2013 — March 2026 · Steam · published by source · Steam Charts

1330
September 2013March 2026
Change over period
−98%decrease from 65 (September 2013) to 1.6 (March 2026)
Gaps
  • No data for 4 months: July 2021 — October 2021
  • No data for 4 months: December 2021 — March 2022
  • No data for 1 month: September 2022
  • No data for 1 month: November 2022
  • No data for 1 month: February 2023
  • No data for 6 months: April 2023 — September 2023
  • No data for 1 month: July 2024
  • No data for 2 months: September 2024 — October 2024
  • No data for 6 months: December 2024 — May 2025
  • No data for 1 month: August 2025
  • No data for 5 months: October 2025 — February 2026
Observations
119

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.