

Guardians of Middle-earth
ClosedActionStrategy
- Platforms
- Release:
- 2013
- Developer:
- Zombie Studios
- Scale:
- Average concurrent players≈ 1.4
- Player rating:
- 24.5% · 1.4K
- Profile data as of:
- October 1, 2026
A shadow grows over Middle-earth as the greatest armies of the Third Age prepare for the coming battle. Take up arms in the clash over Middle-earth as the most powerful heroes and villains from the greatest fantasy epic of all time.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- The Lord of the Rings (brand)
- The Lord of the Rings (series)
- Release date
- Windows — August 29, 2013
- Developer
- Age rating
- ESRB T — Teen, age 13+ · Steam Store
- PEGI 12 — age 12+ · Steam Store
- USK 12 — age 12+ · Steam Store
- ACB M — Mature, age 15+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayer
- Session capacity
- 5 online co-op · IGDB mirror
- Access model
- Unknown
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- 29 Achievements · Steam Store, November 1, 2026
- Languages
- EnglishRussianGermanFrenchSpanishItalian
Classification
- Genres
- ActionStrategyEvidence:
- Setting and subject matter
- Fantasy Evidence:
- Camera
- Isometric Evidence:
- Visual style
- Unknown
- Combat system type
- Melee combat Evidence:
Scale
Concurrent players · period average
≈ 1.4
October 3, 2026 — November 1, 2026
- Observations
- 60
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- High — 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
- Basis
- Approximate average from 60 Steam player count measurements on 30 UTC dates: 1.4
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- November 1, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 9
October 3, 2026 — November 1, 2026
- Observations
- 60
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- High — 60 measurements on 30 UTC dates over 30 days; 4 of 4 six-hour windows; 0 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 60 Steam player count measurements on 30 UTC dates: 9
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- November 1, 2026
- Source
- Steam Web API
- Ratings
- players24.5% · 1.4KSteam, US storefront · Steam reviews
- players41.2%Global · IGDB mirror
- critics73.4%Global · IGDB mirror
- critics56%Steam, US storefront · Steam Store
- Last update
- January 23, 2014 — 01/23/14 Patch Notes (0 updates over 90 days) · Steam update feed
Concurrent players
period average · September 2013 — March 2026 · Steam · published by source · Steam Charts
- Change over period
- −98%decrease from 65 (September 2013) to 1.6 (March 2026)
- Gaps
- No data for 4 months: July 2021 — October 2021
- No data for 4 months: December 2021 — March 2022
- No data for 1 month: September 2022
- No data for 1 month: November 2022
- No data for 1 month: February 2023
- No data for 6 months: April 2023 — September 2023
- No data for 1 month: July 2024
- No data for 2 months: September 2024 — October 2024
- No data for 6 months: December 2024 — May 2025
- No data for 1 month: August 2025
- No data for 5 months: October 2025 — February 2026
- Observations
- 119
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.



