

FATAL FURY: City of the Wolves
LiveActionMelee actionFighting
- Platforms
- Release:
- 2025
- Developer:
- SNK, SNK CORPORATION
- Scale:
- Average concurrent players201
- Player rating:
- 81% · 3.8K
- Profile data as of:
- August 29, 2026
26 years on, a brand-new entry in the Fatal Fury series is set to arrive on the scene! FATAL FURY: City of the Wolves features a unique art style that stimulates the senses and an innovative REV System that supercharges the excitement. Here, at long last, a new legend is about to unfold…
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Rick_trailer_enTrailer
HK_trailer_enTrailer
MrKarate_trailer_enTrailer
Krauser_trailer_enTrailer
BlueMary_trailer_enTrailer
Geese_trailer_enTrailer
S2_TrailerTrailer
Game_Trailer_New_ENTrailer
Chun-Li_Animated_trailer_enTrailer
Chun-Li_trailer_enTrailer
JoeHigashi_trailer_enTrailer
Ken_traler_enNot specified
CR7_Story_TralerNot specified
Andy_enNot specified
CR7_NewCos_enNot specified
Game_Trailer_CR7Trailer
Game_Trailer_Anime_jpTrailer
Game_Trailer_SF_JPTrailer
Overview
- Franchise
- Fatal Fury (brand)
- Fatal Fury (series)
- Release date
- Windows — 2025
- PlayStation 4 — 2025
- PlayStation 5 — 2025
- Xbox Series X|S — 2025
- Developer
- Publisher
- Age rating
- ESRB T — Teen, age 13+ · IGDB mirror
- ClassInd 12 — Ages 12+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPCross-platform play
- Session capacity
- 2 online, 2 offline · IGDB mirror
- Access model
- One-time purchase
- Monetization
- Unknown
- Storefront price
- $9.99$19.99 −50 % Steam, US storefront
- Store contents
- 42 Achievements, 13 DLC · Steam Store, August 29, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilItalianJapaneseKoreanChinese, Simplified script
Classification
- Genres
- ActionMelee actionFightingEvidence:
- Setting and subject matter
- Unknown
- Camera
- Side view Evidence:
- Visual style
- Unknown
- Combat system type
- Melee combat, Fighting Evidence:
Scale
Concurrent players · period average
201
August 16, 2026 — September 15, 2026
- Detailed value
- 201.37
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 201
- Date observed
- September 15, 2026
- Source
- Steam Charts
Concurrent players · period peak
449
August 16, 2026 — September 15, 2026
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 449
- Date observed
- September 15, 2026
- Source
- Steam Charts
- Ratings
- players81% · 3.8KSteam, US storefront · Steam reviews
- players80.4%Global · IGDB mirror
- critics82%Global · IGDB mirror
- critics80%Steam, US storefront · Steam Store
- Last update
- August 27, 2026 — Duck King is on his way to City of the Wolves Season 3! (3 updates over 90 days) · Steam update feed
Concurrent players
period average · April 2025 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- −92%decrease from 2,380 (April 2025) to 185 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 17
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.




