Catalog
Eternal Magic

Eternal Magic

Live

ActionRPG

Platforms
Release:
2020
Developer:
Duoyi
Scale:
Average concurrent players≈ 0.7 – 57
Player rating:
68.2% · 680
Profile data as of:
September 7, 2026

Free-to-play MMORPG Eternal Magic is a huge fantasy world with a flexible class system, dynamic combat and epic battles for up to 80 people. A MOBA mode, a party in your mansion, weddings, and guild battles. A killer mix for an incredible adventure!

Official website

Screenshots

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Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — April 17, 2020
Developer
Publisher
Age rating
  • ClassInd 12 — Ages 12+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
MultiplayerOnline PvP
Session capacity
Unknown
Access model
  • Free to play
Monetization
  • In-app purchases
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussian

Classification

Genres
ActionRPG
Evidence:
Setting and subject matter
Unknown
Camera
Unknown
Visual style
Unknown
Combat system type
Unknown

Scale

Concurrent players · period average

≈ 0.7 – 57

under 100over 1 million
Coverage
Steam
Origin
Calculated
Confidence
Low — Calculated from Steam review counts: in the validation sample, the rule covers 77% of games, with a typical 3.5x difference from known concurrent player counts
Basis
Calculated from 680 Steam reviews over 6 years since release using rule reviews_to_online_v1
Calculation rule
reviews_to_online_v1
Date observed
September 7, 2026
Source
Steam reviews
Ratings
  • players68.2% · 680Steam, US storefront · Steam reviews
Last update

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.