
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Dungeon Hunter (series)
- Release date
- Windows — May 21, 2019
- Developer
- Publisher
- Age rating
- ESRB T — Teen, age 13+ · IGDB mirror
- PEGI 12 — age 12+ · IGDB mirror
- ACB M — Mature, age 15+ · IGDB mirror
- GRAC 15+ — Ages 15+ · IGDB mirror
- App Store 12+ — age 12+ · App Store
- Content warnings
- Mature content
- Interaction modes
- Single-playerMultiplayerOnline co-op
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilItalianTurkishJapaneseKorean
Classification
- Genres
- ActionAdventureRPGEvidence:
- Setting and subject matter
- Unknown
- Camera
- Isometric Evidence:
- Visual style
- Unknown
- Combat system type
- Melee combat Evidence:
Scale
Concurrent players · period average
0
October 1, 2026 — October 31, 2026
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 0
- Date observed
- October 31, 2026
- Source
- Steam Charts
Concurrent players · period peak
0
October 1, 2026 — October 31, 2026
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 0
- Date observed
- October 31, 2026
- Source
- Steam Charts
- Ratings
- players93.9% · 30KApp Store, US storefront · App Store
- players51.8% · 394Steam, US storefront · Steam reviews
- players71.4%Global · IGDB mirror
- Last update
- July 19, 2019 — Update 34 - What's New (0 updates over 90 days) · Steam update feed
Concurrent players
period average · May 2019 — November 2022 · Steam · published by source · Steam Charts
- Change over period
- −99%decrease from 134 (May 2019) to 1.2 (November 2022)
- Gaps
- No data for 2 months: August 2022 — September 2022
- Observations
- 41
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.









