Catalog
Dungeon Fighter Online

Dungeon Fighter Online

Live

ActionMelee actionFightingAdventureRPG

Platforms
Release:
2005
Developer:
Neople
Scale:
Average concurrent players109
Player rating:
60.3% · 5.7K
Profile data as of:
August 29, 2026

Get ready for the ultimate brawl! Dungeon Fighter Online is a classic beat-em up 2D action game with an epic storyline and RPG elements! Choose from 17 diverse classes, and unravel ancient mysteries as you punch, slash, shoot, or summon your way to victory!

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
  • Dungeon & Fighter (brand)
Release date
  • Windows — 2005
Developer
Publisher
Age rating
  • ClassInd 12 — Ages 12+ · Steam Store
Content warnings
Mature content
Interaction modes
MultiplayerOnline PvP
Session capacity
Unknown
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
  • 156 Achievements, 2 DLC · Steam Store, August 29, 2026
Languages
English

Classification

Genres
ActionMelee actionFightingAdventureRPG
Evidence:
Setting and subject matter
Fantasy
Evidence:
Camera
Side view
Evidence:
Visual style
Anime
Combat system type
Melee combat, Fighting
Evidence:

Scale

Concurrent players · period average

109

August 16, 2026 — September 15, 2026

under 100over 1 million
Detailed value
108.95
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Average concurrent Steam players over 30 days from Steam Charts: 108
Date observed
September 15, 2026
Source
Steam Charts

Concurrent players · period peak

171

August 16, 2026 — September 15, 2026

under 100over 1 million
Coverage
Steam
Origin
Published by source
Confidence
Medium — The site's calculation method is not published
Basis
Peak concurrent Steam players over 30 days from Steam Charts: 171
Date observed
September 15, 2026
Source
Steam Charts
Ratings
  • players60.3% · 5.7KSteam, US storefront · Steam reviews
  • players78.5%Global · IGDB mirror
  • critics78%Steam, US storefront · Steam Store
Last update

Concurrent players

period average · August 2016 — August 2026 · Steam · published by source · Steam Charts

1,9900
August 2016August 2026
Change over period
−94%decrease from 1,990 (August 2016) to 118 (August 2026)
Gaps
No gaps in observed months
Observations
121

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.