Catalog
DUCKSIDE

DUCKSIDE

Early access

ShootersActionSimulationOpen-world survival

Platforms
Release:
2024
Developer:
tinyBuild Riga
Scale:
Average concurrent players≈ 7
Player rating:
72.3% · 3.1K
Profile data as of:
August 29, 2026

Imagine DayZ or Rust but you're a duck. A persistent world survival game with PVP, PVE, crafting, base building and hat wearing ducks, wielding weapons.

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — September 25, 2024
  • PlayStation 5 — 2025
  • Xbox Series X|S — 2025
Publisher
Age rating
  • ESRB T — Teen, age 13+ · IGDB mirror
  • ClassInd 14 — Ages 14+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
MultiplayerOnline PvPOnline co-op
Session capacity
  • 50 online, 5 online co-op, 50 offline, 5 offline co-op · IGDB mirror
Access model
  • One-time purchase
Monetization
Unknown
Storefront price
  • $14.99Steam, US storefront
Store contents
  • 2 DLC · Steam Store, August 29, 2026
Languages
EnglishRussianUkrainianGermanFrenchSpanishItalianJapaneseKoreanChinese, Simplified script

Classification

Genres
ShootersActionSimulationOpen-world survival
Evidence:
Setting and subject matter
Unknown
Camera
First-person, Third-person
Evidence:
Visual style
Unknown
Combat system type
Shooting
Evidence:

Scale

Concurrent players · period average

≈ 7

August 18, 2026 — September 16, 2026

under 100over 1 million
Observations
32
Coverage
Steam
Origin
Calculated
Confidence
Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
Basis
Approximate average from 32 Steam player count measurements on 21 UTC dates: 7
Calculation rule
concurrent_from_probes_v3
Date observed
September 16, 2026
Source
Steam Web API

Concurrent players · period peak

≈ 14

August 18, 2026 — September 16, 2026

under 100over 1 million
Observations
32
Coverage
Steam
Origin
Calculated
Confidence
Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
Basis
Highest observed value from 32 Steam player count measurements on 21 UTC dates: 14
Calculation rule
concurrent_from_probes_v3
Date observed
September 16, 2026
Source
Steam Web API
Ratings
  • players72.3% · 3.1KSteam, US storefront · Steam reviews
Last update

Concurrent players

period average · October 2024 — July 2026 · Steam · published by source · Steam Charts

1,0800
October 2024July 2026
Change over period
−99%decrease from 1,080 (October 2024) to 14 (July 2026)
Gaps
No gaps in observed months
Observations
22

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.