

Dark and Light
Early accessActionAdventureRPGSimulationOpen-world survival
- Platforms
- Release:
- 2017
- Developer:
- Snail Games, Snail Games USA
- Scale:
- Average concurrent players28
- Player rating:
- 52% · 11.8K
- Profile data as of:
- August 29, 2026
Dark and Light is a vast sandbox survival RPG set in a world dominated by powerful elemental forces. Find your way in a meticulously crafted world, featuring breathtaking landscapes, a wide variety of mythical creatures, and limitless possibility to craft, build, and unlock dozens of powerful weapons, spells, and skills.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — July 20, 2017
- Developer
- Publisher
- Age rating
- ESRB T — Teen, age 13+ · Steam Store
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-opLAN PvPLAN co-op
- Session capacity
- Unknown
- Access model
- One-time purchase
- Monetization
- Unknown
- Storefront price
- $17.99Steam, US storefront
- Store contents
- 29 Achievements, 1 DLC · Steam Store, August 29, 2026
- Languages
- EnglishRussianGermanFrenchSpanishKoreanChinese, Simplified scriptChinese, Traditional script
Classification
- Genres
- ActionAdventureRPGSimulationOpen-world survivalEvidence:
- Setting and subject matter
- Fantasy Evidence:
- Camera
- Third-person Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
28
August 16, 2026 — September 15, 2026
- Detailed value
- 28.21
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 28
- Date observed
- September 15, 2026
- Source
- Steam Charts
Concurrent players · period peak
54
August 16, 2026 — September 15, 2026
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 54
- Date observed
- September 15, 2026
- Source
- Steam Charts
- Ratings
- players52% · 11.8KSteam, US storefront · Steam reviews
- players50%Global · IGDB mirror
- Last update
- September 3, 2020 — Permanent 2x Harvest and Exp (0 updates over 90 days) · Steam update feed
Concurrent players
period average · December 2016 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- ×307.4increase from 0.1 (December 2016) to 25 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 117
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.









