Catalog
Critical Ops

Critical Ops

Live

ActionAdventure

Platforms
Release:
2016
Developer:
Critical Force
Scale:
Total installs114,000,000
Player rating:
87.1% · 2.5M
Profile data as of:
September 1, 2026

Critical Ops is a 3D multiplayer FPS designed exclusively for mobile. Experience intense action, where fast reflexes and tactical skills are essential to success. Are you ready to prove yourself in the most skill-based mobile FPS? FEATURES Critical Ops is a first-person shooter that features competitive combat through beautifully crafted maps and challenging game modes. Battle it out alongside your band of brothers or lead an individual scoreboard. Will you fight as a member of Coalition or The Breach to resolve the next high-stakes standoff? The outcome is determined by your skill and your strategy. Every fraction of a second and every small delta in your aim or timing can make all the difference. Critical Ops has no in-app purchases that give a competitive advantage. We guarantee a fair-to-play experience. Master a variety of modern weapons such as grenades, pistols, submachine guns, assault rifles, shotguns, snipers, and knives. Improve your aiming and shooting skills by competing in intense PvP gameplay. Competitive ranked matches pit you against other similarly skilled operatives. Grow into a hero. Go social! Call out to your friends and invite them to join your clan. Host private matches and organize tournaments to win prizes. You are strong by yourself, but stronger as a team. Critical Ops expands the world of esports onto mobile platforms. Spectate the pros in action or squad up with your friends and build your dream competitive team. Join our vibrant esports scene and become legends. GAME MODES Defuse Two teams, two goals! One team plants and defends the bomb until detonation, while the other tries to prevent its arming or defuse it. Team Deathmatch Two opposing teams battle it out in a timed deathmatch. Play with all the fury of war and make each bullet count! Elimination Two teams fight it out until the last man. No respawn. Counter the attacks, survive, and dominate the battlefield! GAME TYPES Quick Games Play all the available game modes in quick, matchmade games with operatives of similar skill level. Gear up and fire! Ranked Games Operatives compete for points and secure their rank through victory in a competitive matchmade adaptation of Defuse. Climb to the top of the ladder! Custom Games The classic way of playing Critical Ops. Join or host a room of any of the available game types or create your own. Host password-protected private rooms. REGULAR UPDATES We regularly improve performance, add themed events, new features, rewards, and expand cosmetic customization options to deliver the best possible experience. MOBILE FIRST. FLAWLESSLY OPTIMIZED. Critical Ops is natively designed for mobile. It’s lightweight and fully optimized to work on a wide array of devices. No additional downloads are required. Critical Ops is and always will be a free-to-play game. Purchases are purely cosmetic. Download now and join the Critical Ops community! Follow us on social media: Facebook: https://www.facebook.com/CriticalOpsGame/ Twitter: https://twitter.com/CriticalOpsGame YouTube: https://www.youtube.com/user/CriticalForceEnt Discord: https://discord.gg/criticalops Reddit: https://www.reddit.com/r/CriticalOpsGame/ Website: https://criticalopsgame.com Privacy Policy: https://criticalopsgame.com/privacy/ Terms of Service: https://criticalopsgame.com/terms/ Critical Force website: https://criticalforce.fi/ Developed by Critical Force — dedicated to building meaningful mobile multiplayer gaming experiences.

Screenshots

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Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • iOS — October 19, 2016
  • Android — 2016
Publisher
Unknown
Age rating
  • ESRB T — Teen, age 13+ · IGDB mirror
  • PEGI 16 — age 16+ · IGDB mirror
  • App Store 17+ — age 17+ · App Store
  • Google Play Teen — age 13+ · Google Play
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayer
Session capacity
Unknown
Access model
  • Free to play
Monetization
Unknown
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianUkrainianGermanFrenchSpanishPortuguesePolishTurkishKorean

Classification

Genres
ActionAdventure
Evidence:
Setting and subject matter
Unknown
Camera
First-person
Evidence:
Visual style
Unknown
Combat system type
Shooting
Evidence:

Scale

Total installs · cumulative total

114,000,000

Detailed value
113,748,455
Coverage
Google Play, worldwide
Origin
Published by source
Confidence
Medium — The storefront only publishes an approximate range; the exact count comes from the page's internal data
Basis
Google Play installs: 113748455; the storefront shows "100,000,000+"
Date observed
September 1, 2026
Source
Google Play
Ratings
  • players87.1% · 2.5MGoogle Play, worldwide · Google Play
  • players92.3% · 10.9KApp Store, US storefront · App Store
  • players90%Global · IGDB mirror
Last update
  • August 28, 2026 · Google Play

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

    Assessment scope: iOS

    The listing confirms inviting a player into a clan, but does not establish roster persistence, shared identity, or a collective organizational function.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Participants:
    Unknown: the reviewed official material does not establish whether membership attaches to an account, character, server identity, or another unit.
    Participation format:
    Unknown: the reviewed official material does not establish how individual actions aggregate into a persistent collective outcome.
    Depth:
    at most 1 of 5 — Identity layer
    What limits the result:
    Governance and permissions: Level 1 is an upper bound because the cited evidence does not establish governance; a stronger level was not inferred.
    Partial presence exception:
    Only the cited organizational or event contour is established; the evidence does not support a broader persistent clan-system contour.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Medium— The cited material supports the recorded limited classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.

    Component scores (0–4):

    • Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
    • Governance and permissionsNot assessed — The targeted official-source review did not establish governance; source silence was not converted to score 0.
    • Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
    • Shared assets and economyNot assessed — The targeted official-source review did not establish shared assets and infrastructure; source silence was not converted to score 0.
    • Collective goals and contentNot assessed — The targeted official-source review did not establish collective goals; source silence was not converted to score 0.
    • Competition, territory, and politicsNot assessed — The targeted official-source review did not establish competition and territory; source silence was not converted to score 0.
    • Game integrationNot assessed — The targeted official-source review did not establish game integration; source silence was not converted to score 0.

    research draft · methodology 0.4 · September 2, 2026

  • An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

    Assessment scope: iOS

    For Critical Ops, the reviewed Critical Force Oy material does not establish whether the observed iOS product line contains in-game transfer of value between players with rules affecting allocation or price.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The reviewed Critical Force Oy material is insufficient to establish presence or absence. Silence was not treated as absence.

    research draft · methodology 0.2 · September 2, 2026

  • A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

    Assessment scope: iOS

    Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Critical Ops did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.

    research draft · methodology 0.3 · September 2, 2026

  • Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

    Assessment scope: iOS

    Primary evidence identifies a competitive PvP mode, but it does not resolve the recorded-result unit required to score the rating ladder above 1. Other unresolved features remain Unknown.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    at most 1 of 5 — Casual matches
    What limits the result:
    Rating and ladder: The recorded-result unit remains Unknown, so the rating ladder cannot be scored above 1 and level 2 is not established.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Unknown
    Assessment type:
    Unknown
    Confidence:
    Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.

    Component scores (0–4):

    • Competitive formats1 of 4 — Score 1 for structured formats is bounded by the cited official claim: “ranked matches pit you against other similarly skilled operatives”
    • Matchmaking3 of 4 — Score 3 for opponent matchmaking is bounded by the cited official claim: “ranked matches pit you against other similarly skilled operatives”
    • Rating and ladderNot assessed — The reviewed primary source names competitive or ranked play but does not identify a recorded-result unit; the component remains Unknown.
    • Seasons and rewardsNot assessed — Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
    • Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
    • Skill expression2 of 4 — Score 2 for skill differentiation is bounded by the cited official claim: “ranked matches pit you against other similarly skilled operatives”
    • Game integrationNot assessed — Primary evidence did not resolve links to other game loops; retained as Unknown.

    research draft · methodology 0.3 · September 2, 2026

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

    Assessment scope: iOS

    The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.

    Component scores (0–4):

    • Release cadenceNot assessed
    • Release announcementsNot assessed
    • Content scope and typeNot assessed
    • Seasonal structureNot assessed
    • Event calendarNot assessed
    • Roadmap transparencyNot assessed
    • Response to playersNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

    Assessment scope: iOS

    The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in Critical Ops. Silence was not classified as absence.

    Access cost:
    Unknown
    Product horizon:
    Unknown
    Depth:
    Unknown
    Encounter mode (record 1):
    Unknown— The checked source does not establish a specific player encounter contour.
    Progression role dimension in an encounter (record 1):
    Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
    Progression role in an encounter (record 1):
    Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
    Core experience relevance:
    Unknown
    Observed adoption:
    Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
    Structural expectation:
    Unknown
    Player dependency:
    Unknown
    Change direction:
    Not assessed
    Assessment type:
    Unknown
    Confidence:
    Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.

    Component scores (0–4):

    • Path length and structureNot assessed
    • Progression axesNot assessed
    • Specialization choiceNot assessed
    • Role of equipmentNot assessed
    • Progression sourcesNot assessed
    • Progress persistence and carry-overNot assessed
    • Game integrationNot assessed

    research draft · methodology 0.3 · September 2, 2026

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.