

Continent of the Ninth Seal
LiveActionRPG
- Platforms
- Release:
- 2012
- Developer:
- VALOFE, Webzen
- Scale:
- Average concurrent players≈ 0.2
- Player rating:
- 71.4% · 1.4K
- Profile data as of:
- September 2, 2026
The Continent of the Ninth Seal (C9) is an action MMORPG. Players take part in the game as heroes of Glenheim to stand against Nefer, an evil villain trying to open a gate to the Netherworld and swarm the land with his infernal legion.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Continent of the Ninth Seal (series)
- Release date
- Windows — September 13, 2012
- Developer
- Publisher
- Age rating
- ESRB T — Teen, age 13+ · Steam Store
- PEGI 12 — age 12+ · Steam Store
- USK 12 — age 12+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-op
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishGermanFrenchSpanishPortuguesePolishTurkishKoreanThaiSpanish, Latin America
Classification
- Genres
- ActionRPGEvidence:
- Setting and subject matter
- Fantasy Evidence:
- Camera
- Third-person Evidence:
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
≈ 0.2
August 20, 2026 — September 17, 2026
- Detailed value
- 0.1515
- Observations
- 33
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
- Basis
- Approximate average from 33 Steam player count measurements on 21 UTC dates: 0.2
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 17, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 1
August 20, 2026 — September 17, 2026
- Observations
- 33
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
- Basis
- Highest observed value from 33 Steam player count measurements on 21 UTC dates: 1
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 17, 2026
- Source
- Steam Web API
- Ratings
- players71.4% · 1.4KSteam, US storefront · Steam reviews
- players73.4%Global · IGDB mirror
- Last update
- January 25, 2024 — January 25, 2024 Patch Notes (0 updates over 90 days) · Steam update feed
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.




