Catalog
Conqueror's Blade: Three Kingdoms

Conqueror's Blade: Three Kingdoms

Live

ActionRPGMMORPGAction RPGStrategyRTS

Platforms
Release:
2026
Developer:
Booming Tech
Scale:
Average concurrent players≈ 74
Player rating:
16.3% · 2.4K
Profile data as of:
September 2, 2026

Conqueror's Blade: Three Kingdoms is an open-world action war game blending hero combat and troop command. Lead legendary armies alongside allies to siege cities and claim vital resources. Forge alliances, crush rival factions, and seize the realm with steel and strategy!

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — July 23, 2026
Developer
Age rating
  • USK 16 — age 16+ · Steam Store
  • ClassInd 18 — Ages 18+ · Steam Store
Content warnings
Frequent violence or goreMature content
Interaction modes
MultiplayerOnline PvPOnline co-op
Session capacity
Unknown
Access model
  • Free to play
Monetization
  • In-app purchases
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianGermanFrenchSpanishPortuguese, BrazilPolishTurkishJapaneseKorean

Classification

Genres
ActionRPGMMORPGAction RPGStrategyRTS
Evidence:
Setting and subject matter
Unknown
Camera
Third-person
Evidence:
Visual style
Unknown
Combat system type
Unknown

Scale

Concurrent players · period average

≈ 74

August 18, 2026 — September 16, 2026

under 100over 1 million
Detailed value
74.0625
Observations
32
Coverage
Steam
Origin
Calculated
Confidence
Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
Basis
Approximate average from 32 Steam player count measurements on 21 UTC dates: 74.1
Calculation rule
concurrent_from_probes_v3
Date observed
September 16, 2026
Source
Steam Web API

Concurrent players · period peak

≈ 207

August 18, 2026 — September 16, 2026

under 100over 1 million
Observations
32
Coverage
Steam
Origin
Calculated
Confidence
Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
Basis
Highest observed value from 32 Steam player count measurements on 21 UTC dates: 207
Calculation rule
concurrent_from_probes_v3
Date observed
September 16, 2026
Source
Steam Web API
Ratings
  • players16.3% · 2.4KSteam, US storefront · Steam reviews
Last update

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.