

Conan Exiles Enhanced
LiveActionAdventureRPGStrategySimulationOpen-world survival
- Platforms
- Release:
- 2018
- Developer:
- Funcom, Inflexion Games
- Scale:
- Average concurrent players6,900
- Player rating:
- 79% · 117.3K
- Profile data as of:
- August 29, 2026
Conan Exiles Enhanced is an open world survival game set in the mythical lands of Hyboria, now fully upgraded to Unreal Engine 5 with stunning visuals and improved performance. SURVIVE, BUILD, and DOMINATE alone or with friends in a world brimming with adventure!
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Conan Exiles Enhanced - Launch TrailerLaunch video
Conan Exiles Enhanced - Legacy of the Giant-Kings Part One – Launch TrailerLaunch video
Conan Exiles Enhanced - Comparison TrailerTrailer
Age of Heroes - Chapter 1 Launch TrailerLaunch video
Official 2019 TrailerTrailer
Official Cinematic TrailerCinematic
Overview
- Franchise
- Conan (brand)
- Conan (series)
- Release date
- Windows — May 8, 2018
- PlayStation 4 — 2018
- Xbox One — 2018
- Developer
- Publisher
- Age rating
- ESRB M — Mature 17+ · IGDB mirror
- PEGI 18 — age 18+ · IGDB mirror
- USK 18 — age 18+ · IGDB mirror
- ACB MA 15+ — Mature Accompanied 15+ · IGDB mirror
- GRAC 19+ — Ages 19+ · IGDB mirror
- ClassInd 18 — Ages 18+ · Steam Store
- Content warnings
- Nudity or sexual contentFrequent violence or goreMature content
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-op
- Session capacity
- 40 online · IGDB mirror
- Access model
- One-time purchase
- Monetization
- Unknown
- Storefront price
- $39.99Steam, US storefront
- Store contents
- 36 Achievements, 12 DLC · Steam Store, August 29, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilItalianPolishJapaneseKorean
Classification
- Genres
- ActionAdventureRPGStrategySimulationOpen-world survivalEvidence:
- Setting and subject matter
- Fantasy Evidence:
- Camera
- First-person, Third-person Evidence:
- Visual style
- Unknown
- Combat system type
- Fighting Evidence:
Scale
Concurrent players · period average
6,900
August 16, 2026 — September 15, 2026
- Detailed value
- 6,896.48
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 6,896
- Date observed
- September 15, 2026
- Source
- Steam Charts
Concurrent players · period peak
11,800
August 16, 2026 — September 15, 2026
- Detailed value
- 11,782
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 11,782
- Date observed
- September 15, 2026
- Source
- Steam Charts
- Ratings
- players79% · 117.3KSteam, US storefront · Steam reviews
- players69.9%Global · IGDB mirror
- critics71.4%Global · IGDB mirror
- Last update
- August 31, 2026 — Conan Exiles Enhanced & Aloft Bundle Now Available at PVE Survival Fest 2026! ⚒️ (17 updates over 90 days) · Steam update feed
Concurrent players
period average · June 2016 — August 2026 · Steam · published by source · Steam Charts
- Change over period
- ×8169.5increase from 0.9 (June 2016) to 7,270 (August 2026)
- Gaps
- No gaps in observed months
- Observations
- 123
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
The listing directly describes a clan as the player's group in a shared world and links it to collective conflict.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Participants:
- Unknown: the reviewed official material does not establish whether membership attaches to an account, character, server identity, or another unit.
- Participation format:
- Unknown: the reviewed official material does not establish how individual actions aggregate into a persistent collective outcome.
- Depth:
- at most 3 of 5 — Developed system
- What limits the result:
- Governance and permissions: Level 3 is an upper bound because the cited evidence does not establish governance; a stronger level was not inferred.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible count of unique mechanic participants and active eligible players was found for the same observation window.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Medium— The cited material supports the recorded present classification and each linked substantive claim. Unstated adoption, dependency, and functions remain unknown.
Component scores (0–4):
- Identity and communication1 of 4 — The cited evidence supports score 1 for identity and communication; criteria not stated by the source were not inferred.
- Governance and permissionsNot assessed — The targeted official-source review did not establish governance; source silence was not converted to score 0.
- Shared progressionNot assessed — The targeted official-source review did not establish shared progression; source silence was not converted to score 0.
- Shared assets and economyNot assessed — The targeted official-source review did not establish shared assets and infrastructure; source silence was not converted to score 0.
- Collective goals and content3 of 4 — The cited evidence supports score 3 for collective goals; criteria not stated by the source were not inferred.
- Competition, territory, and politics3 of 4 — The cited evidence supports score 3 for competition and territory; criteria not stated by the source were not inferred.
- Game integration3 of 4 — The cited evidence supports score 3 for game integration; criteria not stated by the source were not inferred.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
For Conan Exiles Enhanced, the reviewed Funcom material does not establish whether the observed product line contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Funcom material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Official-source search did not resolve transferable, contestable ownership that persists beyond one session for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Conan Exiles Enhanced did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Official-source search did not resolve a built-in PvP contest with formal rules and a recorded cross-match result for this product boundary. Silence was not treated as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— On 2026-09-02, official-domain mechanic-specific searches for Conan Exiles Enhanced did not yield indexed primary evidence resolving Presence. Secondary sources were excluded.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
The retained primary item identifies a progression-related fact, but the package does not establish the progression unit, cycle and reset rules, persistence, formal axes, cap, and post-cap state required by section 16.12. A positive character-progression result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 16.12 is incomplete.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026







