

CardLife: Creative Survival
ClosedActionAdventureRPG
- Platforms
- Release:
- 2019
- Developer:
- Freejam
- Scale:
- Average concurrent players≈ 0.3
- Player rating:
- 61.9% · 3.1K
- Profile data as of:
- September 2, 2026
Hand draw any weapon, tool, building piece and your own character in this innovative science-fantasy creative survival game. Mine for resources, construct unique buildings and battle fantastical beasts with friends or play alone. Explore a world made entirely out of cardboard!
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — February 28, 2019
- Developer
- Publisher
- Age rating
- ClassInd L — Livre, age 0+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-op
- Session capacity
- Unknown
- Access model
- Unknown
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- Unknown
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilItalianJapaneseKoreanChinese, Simplified script
Classification
- Genres
- ActionAdventureRPGEvidence:
- Setting and subject matter
- Unknown
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
≈ 0.3
August 20, 2026 — September 17, 2026
- Detailed value
- 0.303
- Observations
- 33
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
- Basis
- Approximate average from 33 Steam player count measurements on 21 UTC dates: 0.3
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 17, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 1
August 20, 2026 — September 17, 2026
- Observations
- 33
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
- Basis
- Highest observed value from 33 Steam player count measurements on 21 UTC dates: 1
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 17, 2026
- Source
- Steam Web API
- Ratings
- players61.9% · 3.1KSteam, US storefront · Steam reviews
- players50%Global · IGDB mirror
- Last update
- January 20, 2025 — Freejam Studio Closure (0 updates over 90 days) · Steam update feed
Concurrent players
period average · October 2018 — January 2025 · Steam · published by source · Steam Charts
- Change over period
- −98%decrease from 144 (October 2018) to 3.4 (January 2025)
- Gaps
- No gaps in observed months
- Observations
- 76
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.






