Catalog
CardLife: Creative Survival

CardLife: Creative Survival

Closed

ActionAdventureRPG

Platforms
Release:
2019
Developer:
Freejam
Scale:
Average concurrent players≈ 0.3
Player rating:
61.9% · 3.1K
Profile data as of:
September 2, 2026

Hand draw any weapon, tool, building piece and your own character in this innovative science-fantasy creative survival game. Mine for resources, construct unique buildings and battle fantastical beasts with friends or play alone. Explore a world made entirely out of cardboard!

Official website

Screenshots

Images from the source page, in source order. Select an image to view it full size.

Videos

Videos from the game’s source page, in source order. Select one to open the original.

Overview

Franchise
Unknown
Release date
  • Windows — February 28, 2019
Developer
Publisher
Age rating
  • ClassInd L — Livre, age 0+ · Steam Store
Content warnings
Not specified by the storefront
Interaction modes
Single-playerMultiplayerOnline PvPOnline co-op
Session capacity
Unknown
Access model
Unknown
Monetization
Unknown
Storefront price
Unknown
Store contents
Unknown
Languages
EnglishRussianGermanFrenchSpanishPortuguese, BrazilItalianJapaneseKoreanChinese, Simplified script

Classification

Genres
ActionAdventureRPG
Evidence:
Setting and subject matter
Unknown
Camera
Unknown
Visual style
Unknown
Combat system type
Unknown

Scale

Concurrent players · period average

≈ 0.3

August 20, 2026 — September 17, 2026

under 100over 1 million
Detailed value
0.303
Observations
33
Coverage
Steam
Origin
Calculated
Confidence
Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
Basis
Approximate average from 33 Steam player count measurements on 21 UTC dates: 0.3
Calculation rule
concurrent_from_probes_v3
Date observed
September 17, 2026
Source
Steam Web API

Concurrent players · period peak

≈ 1

August 20, 2026 — September 17, 2026

under 100over 1 million
Observations
33
Coverage
Steam
Origin
Calculated
Confidence
Low — 33 measurements on 21 UTC dates over 29 days; 4 of 4 six-hour windows; 25 of 58 scheduled opportunities missing
Basis
Highest observed value from 33 Steam player count measurements on 21 UTC dates: 1
Calculation rule
concurrent_from_probes_v3
Date observed
September 17, 2026
Source
Steam Web API
Ratings
  • players61.9% · 3.1KSteam, US storefront · Steam reviews
  • players50%Global · IGDB mirror
Last update

Concurrent players

period average · October 2018 — January 2025 · Steam · published by source · Steam Charts

1440
October 2018January 2025
Change over period
−98%decrease from 144 (October 2018) to 3.4 (January 2025)
Gaps
No gaps in observed months
Observations
76

Mechanics

Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.

  • Clan system

    Not assessed

    A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.

  • Player economy

    Not assessed

    An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.

  • Territory control

    Not assessed

    A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.

  • Competitive PvP

    Not assessed

    Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.

  • A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.

  • A system for long-term character or account development through levels, skills, equipment, and specializations.

RealmScanner is a research catalog for multiplayer games. Data comes from public sources; coverage and evidence appear beside each assessment.