

BULLET YEETERS
LiveShootersArena shooterHero shooterBattle RoyaleActionRPGCasual and puzzle
- Platforms
- Release:
- 2025
- Developer:
- YEETERS TEAM
- Scale:
- Average concurrent players≈ 0.4
- Player rating:
- 66.6% · 428
- Profile data as of:
- August 29, 2026
Bullet Yeeters - jetpack chaos in your own home! A third-person shooter where tiny agents with big guns battle it out in giant household arenas. Fly with a jetpack, fight crazy bosses, customize your hero, and unleash explosive mayhem in kitchens, garages, and living rooms!
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — August 19, 2025
- Developer
- Publisher
- Age rating
- ESRB E — Everyone · IGDB mirror
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-opCross-platform play
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- 6 DLC · Steam Store, August 29, 2026
- Languages
- EnglishRussianUkrainianGermanFrenchSpanishPortuguesePortuguese, BrazilItalianPolish
Classification
- Genres
- ShootersArena shooterHero shooterBattle RoyaleActionRPGCasual and puzzleEvidence:
- Setting and subject matter
- Unknown
- Camera
- Third-person Evidence:
- Visual style
- Unknown
- Combat system type
- Shooting Evidence:
Scale
Concurrent players · period average
≈ 0.4
August 18, 2026 — September 16, 2026
- Detailed value
- 0.4063
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Approximate average from 32 Steam player count measurements on 21 UTC dates: 0.4
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 1
August 18, 2026 — September 16, 2026
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 32 Steam player count measurements on 21 UTC dates: 1
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
- Ratings
- players66.6% · 428Steam, US storefront · Steam reviews
- Last update
- August 26, 2025 — 7-DAY YEET-A-FRIEND CHALLENGE (0 updates over 90 days) · Steam update feed
Concurrent players
period average · August 2025 — May 2026 · Steam · published by source · Steam Charts
- Change over period
- −96%decrease from 46 (August 2025) to 1.9 (May 2026)
- Gaps
- No data for 1 month: January 2026
- No data for 1 month: April 2026
- Observations
- 8
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.



