

Brawlhalla
LiveActionFightingPlatformerCasual and puzzle
- Platforms
- Release:
- 2014
- Developer:
- Blue Mammoth Games
- Scale:
- Average concurrent players9,380
- Player rating:
- 79.5% · 414.4K
- Profile data as of:
- September 2, 2026
An epic platform fighter for up to 8 players online or local. Try casual free-for-alls, ranked matches, or invite friends to a private room. And it's free! Play cross-platform with millions of players on PlayStation, Xbox, Nintendo Switch, iOS, Android & Steam! Frequent updates. Over sixty Legends.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — 2014
- macOS — October 17, 2017
- PlayStation 4 — 2017
- Xbox One — 2018
- Nintendo Switch — 2018
- iOS — 2019
- Android — 2019
- Developer
- Publisher
- Age rating
- ESRB E10+ — Everyone 10+ · Steam Store
- PEGI 7 — age 7+ · Steam Store
- USK 12 — age 12+ · IGDB mirror
- CERO A · IGDB mirror
- GRAC ALL — All ages, age 0+ · IGDB mirror
- ClassInd 18 — Ages 18+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPOnline co-opCross-platform playSplit screenLocal PvPLocal co-op
- Session capacity
- 8 online, 7 online co-op, 8 offline, 7 offline co-op · IGDB mirror
- Access model
- Free to play
- Monetization
- Unknown
- Storefront price
- Unknown
- Store contents
- 65 Achievements, 4 DLC · Steam Store, November 1, 2026
- Languages
- EnglishRussianGermanFrenchSpanishPortuguese, BrazilItalianTurkishJapaneseKorean
Classification
- Genres
- ActionFightingPlatformerCasual and puzzleEvidence:
- Setting and subject matter
- Fantasy, Historical Evidence:
- Camera
- Side view Evidence:
- Visual style
- Unknown
- Combat system type
- Fighting Evidence:
Scale
Concurrent players · period average
9,380
October 1, 2026 — October 31, 2026
- Detailed value
- 9,382.51
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Average concurrent Steam players over 30 days from Steam Charts: 9,382
- Date observed
- October 31, 2026
- Source
- Steam Charts
Concurrent players · period peak
15,700
October 1, 2026 — October 31, 2026
- Coverage
- Steam
- Origin
- Published by source
- Confidence
- Medium — The site's calculation method is not published
- Basis
- Peak concurrent Steam players over 30 days from Steam Charts: 15,700
- Date observed
- October 31, 2026
- Source
- Steam Charts
- Ratings
- players79.5% · 414.4KSteam, US storefront · Steam reviews
- players65.8%Global · IGDB mirror
- critics75%Global · IGDB mirror
- Last update
- October 16, 2026 — An Update on Our Anti-Cheating Measures (16 updates over 90 days) · Steam update feed
Concurrent players
period average · April 2014 — September 2026 · Steam · published by source · Steam Charts
- Change over period
- ×35838.7increase from 0.3 (April 2014) to 9,680 (September 2026)
- Gaps
- No gaps in observed months
- Observations
- 150
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
A persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Assessment scope: Windows
For Brawlhalla, the reviewed Ubisoft material does not establish whether the observed Windows product line on Steam contains a persistent in-game player organization with membership, identity, and collective action.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Ubisoft material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.4 · September 2, 2026
An in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Assessment scope: Windows
For Brawlhalla, the reviewed Ubisoft material does not establish whether the observed Windows product line on Steam contains in-game transfer of value between players with rules affecting allocation or price.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The reviewed Ubisoft material is insufficient to establish presence or absence. Silence was not treated as absence.
research draft · methodology 0.2 · September 2, 2026
A system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Assessment scope: Windows
The cited implementation is match-bound or private and is not comparable with cross-session territorial ownership.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Not applicable
- Core experience relevance:
- Not applicable
- Observed adoption:
- Not applicable
- Structural expectation:
- Not applicable
- Player dependency:
- Not applicable
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.
research draft · methodology 0.3 · September 2, 2026
Structured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Assessment scope: Windows
Primary evidence identifies a competitive PvP mode, but it does not resolve the recorded-result unit required to score the rating ladder above 1. Other unresolved features remain Unknown.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- at most 1 of 5 — Casual matches
- What limits the result:
- Rating and ladder: The recorded-result unit remains Unknown, so the rating ladder cannot be scored above 1 and level 2 is not established.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— Adoption reach is unmeasured: primary sources provide neither unique participants nor a compatible active-audience denominator.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Unknown
- Assessment type:
- Unknown
- Confidence:
- Medium— 1 primary URL was reviewed on 2026-09-02. Each populated claim is bounded by its exact excerpt; unresolved values remain Unknown.
Component scores (0–4):
- Competitive formats1 of 4 — Score 1 for structured formats is bounded by the cited official claim: “Test your skill in Ranked 1v1, 2v2, and 3v3, then chill with …”
- MatchmakingNot assessed — Primary evidence did not resolve opponent matchmaking; retained as Unknown.
- Rating and ladderNot assessed — The reviewed primary source names competitive or ranked play but does not identify a recorded-result unit; the component remains Unknown.
- Seasons and rewardsNot assessed — Primary evidence did not resolve seasonal competition and rewards; retained as Unknown.
- Competitive integrityNot assessed — Primary evidence did not resolve competition-integrity controls; retained as Unknown.
- Skill expression2 of 4 — Score 2 for skill differentiation is bounded by the cited official claim: “Test your skill in Ranked 1v1, 2v2, and 3v3, then chill with …”
- Game integrationNot assessed — Primary evidence did not resolve links to other game loops; retained as Unknown.
research draft · methodology 0.3 · September 2, 2026
A regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Assessment scope: Windows
The retained primary item identifies a release-related fact, but the package does not contain the complete dated release series, cadence observations, support-team boundary, and persistence evidence required by section 15.13. A positive live-service result is therefore not published.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— No compatible participation numerator and eligible-audience denominator were assembled for this exact boundary.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— The checked source is insufficient for a positive result because the minimum evidence set in section 15.13 is incomplete.
Component scores (0–4):
- Release cadenceNot assessed
- Release announcementsNot assessed
- Content scope and typeNot assessed
- Seasonal structureNot assessed
- Event calendarNot assessed
- Roadmap transparencyNot assessed
- Response to playersNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026
A system for long-term character or account development through levels, skills, equipment, and specializations.
Assessment scope: Windows
The targeted source check did not establish persistent cross-session progression that changes gameplay capabilities in Brawlhalla. Silence was not classified as absence.
- Access cost:
- Unknown
- Product horizon:
- Unknown
- Depth:
- Unknown
- Encounter mode (record 1):
- Unknown— The checked source does not establish a specific player encounter contour.
- Progression role dimension in an encounter (record 1):
- Unknown— The source does not establish progression effects for either gear-and-stats or roster-and-roles.
- Progression role in an encounter (record 1):
- Unknown— Normalization, advantage, or a horizontal progression role in an encounter is not established.
- Core experience relevance:
- Unknown
- Observed adoption:
- Unknown— The checked mechanic-specific material provides neither a compatible participant numerator, an active-audience denominator, nor source coverage sufficient to estimate adoption.
- Structural expectation:
- Unknown
- Player dependency:
- Unknown
- Change direction:
- Not assessed
- Assessment type:
- Unknown
- Confidence:
- Insufficient data— A mechanic-specific primary source was checked, but it did not establish both required criteria or an explicit negative statement.
Component scores (0–4):
- Path length and structureNot assessed
- Progression axesNot assessed
- Specialization choiceNot assessed
- Role of equipmentNot assessed
- Progression sourcesNot assessed
- Progress persistence and carry-overNot assessed
- Game integrationNot assessed
research draft · methodology 0.3 · September 2, 2026







