

Boid
LiveActionStrategyRTSCasual and puzzle
- Platforms
- Release:
- 2016
- Developer:
- Mokus
- Scale:
- Average concurrent players≈ 0.6
- Player rating:
- 79.5% · 753
- Profile data as of:
- August 29, 2026
Boid is real-time strategy at its most primal - your only resource is your army. No funds to manage or infrastructures to build. It’s a kill or be killed battle of rapid decisions to dominate the gene pool.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — July 8, 2016
- Developer
- Publisher
- Age rating
- ClassInd 10 — Ages 10+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvPCross-platform play
- Session capacity
- Unknown
- Access model
- Free to play
- Monetization
- In-app purchases
- Storefront price
- Unknown
- Store contents
- 24 Achievements, 1 DLC · Steam Store, August 29, 2026
- Languages
- EnglishUkrainian
Classification
- Genres
- ActionStrategyRTSCasual and puzzleEvidence:
- Setting and subject matter
- Unknown
- Camera
- Unknown
- Visual style
- Unknown
- Combat system type
- Unknown
Scale
Concurrent players · period average
≈ 0.6
August 18, 2026 — September 16, 2026
- Detailed value
- 0.5625
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Approximate average from 32 Steam player count measurements on 21 UTC dates: 0.6
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 2
August 18, 2026 — September 16, 2026
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 32 Steam player count measurements on 21 UTC dates: 2
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
- Ratings
- players79.5% · 753Steam, US storefront · Steam reviews
- Last update
- March 9, 2020 — Save 71% on the BOID Single Player Campaign! (0 updates over 90 days) · Steam update feed
Concurrent players
period average · November 2014 — April 2026 · Steam · published by source · Steam Charts
- Change over period
- +10%increase from 1.8 (November 2014) to 2 (April 2026)
- Gaps
- No data for 1 month: June 2020
- No data for 2 months: January 2021 — February 2021
- No data for 2 months: April 2021 — May 2021
- No data for 1 month: September 2021
- No data for 1 month: November 2021
- No data for 1 month: March 2022
- No data for 1 month: May 2022
- No data for 4 months: July 2022 — October 2022
- No data for 1 month: January 2023
- No data for 1 month: March 2023
- No data for 5 months: May 2023 — September 2023
- No data for 19 months: November 2023 — May 2025
- No data for 1 month: November 2025
- No data for 1 month: February 2026
- Observations
- 97
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.




