

Beyond The Wire
LiveShootersActionStrategySimulation
- Platforms
- Release:
- 2022
- Developer:
- Redstone Interactive
- Scale:
- Average concurrent players≈ 0.5
- Player rating:
- 62.8% · 7.5K
- Profile data as of:
- August 29, 2026
Set in the muddy trenches of WW1, Beyond The Wire is a 50v50 multiplayer FPS that immerses players in the desperate & brutal circumstances of the Great War. Featuring an arsenal of historic weapons, ten massive maps, ten playable factions, era-specific tanks, & a brutal melee combat system.
Screenshots
Images from the source page, in source order. Select an image to view it full size.
Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — August 31, 2022
- Developer
- Publisher
- Age rating
- ESRB M — Mature 17+ · Steam Store
- ClassInd 14 — Ages 14+ · Steam Store
- Content warnings
- Frequent violence or goreMature content
- Interaction modes
- MultiplayerOnline PvP
- Session capacity
- Unknown
- Access model
- One-time purchase
- Monetization
- Unknown
- Storefront price
- $9.99Steam, US storefront
- Store contents
- 1 DLC · Steam Store, August 29, 2026
- Languages
- EnglishGermanFrenchChinese, Simplified script
Classification
- Genres
- ShootersActionStrategySimulationEvidence:
- Setting and subject matter
- Historical, Military
- Camera
- First-person
- Visual style
- Unknown
- Combat system type
- Shooting
Scale
Concurrent players · period average
≈ 0.5
August 18, 2026 — September 16, 2026
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Approximate average from 32 Steam player count measurements on 21 UTC dates: 0.5
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 6
August 18, 2026 — September 16, 2026
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 32 Steam player count measurements on 21 UTC dates: 6
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
- Ratings
- players62.8% · 7.5KSteam, US storefront · Steam reviews
- Last update
- February 9, 2026 — Save 60% Off Beyond The Wire (0 updates over 90 days) · Steam update feed
Concurrent players
period average · October 2020 — June 2026 · Steam · published by source · Steam Charts
- Change over period
- −100%decrease from 570 (October 2020) to 1.6 (June 2026)
- Gaps
- No data for 1 month: April 2025
- No data for 1 month: July 2025
- No data for 3 months: September 2025 — November 2025
- No data for 2 months: January 2026 — February 2026
- No data for 1 month: May 2026
- Observations
- 61
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.








