

Beat Aim - Rhythm FPS Trainer
Early accessShootersActionSimulationRhythm game
- Platforms
- Release:
- 2019
- Developer:
- Kamyker
- Scale:
- Average concurrent players≈ 0.8
- Player rating:
- 90.1% · 233
- Profile data as of:
- August 29, 2026
Beat Aim - rhythm aim trainer designed for FPS players with AI generated maps. Makes improving your aim incredibly fun while listening to your favorite songs. Open any music and customize level generation. Combination of osu! and KovaaK's trainer.
Screenshots
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Videos
Videos from the game’s source page, in source order. Select one to open the original.
Overview
- Franchise
- Unknown
- Release date
- Windows — November 1, 2019
- Developer
- Publisher
- Age rating
- ClassInd 10 — Ages 10+ · Steam Store
- Content warnings
- Not specified by the storefront
- Interaction modes
- Single-playerMultiplayerOnline PvP
- Session capacity
- Unknown
- Access model
- One-time purchase
- Monetization
- In-app purchases
- Storefront price
- $14.99Steam, US storefront
- Store contents
- Unknown
- Languages
- English
Classification
- Genres
- ShootersActionSimulationRhythm gameEvidence:
- Setting and subject matter
- Unknown
- Camera
- First-person
- Visual style
- Unknown
- Combat system type
- Shooting
Scale
Concurrent players · period average
≈ 0.8
August 18, 2026 — September 16, 2026
- Detailed value
- 0.75
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Approximate average from 32 Steam player count measurements on 21 UTC dates: 0.8
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
Concurrent players · period peak
≈ 3
August 18, 2026 — September 16, 2026
- Observations
- 32
- Coverage
- Steam
- Origin
- Calculated
- Confidence
- Low — 32 measurements on 21 UTC dates over 30 days; 4 of 4 six-hour windows; 28 of 60 scheduled opportunities missing
- Basis
- Highest observed value from 32 Steam player count measurements on 21 UTC dates: 3
- Calculation rule
- concurrent_from_probes_v3
- Date observed
- September 16, 2026
- Source
- Steam Web API
- Ratings
- players90.1% · 233Steam, US storefront · Steam reviews
- Last update
- October 12, 2025 — Small hotfix (0 updates over 90 days) · Steam update feed
Mechanics
Key game systems from the Mechanics Catalog. Assessment axes are independent and are not combined into a single score. An unassessed mechanic is unknown, not absent.
Clan system
Not assessedA persistent player organization created or recognized by the game itself, with a stable membership, a life beyond one session, a shared identity, functions, and goals.
Player economy
Not assessedAn in-game system where player decisions materially influence at least part of the production, supply, distribution, or price of in-game value.
Territory control
Not assessedA system where players or organizations capture, hold, and use parts of the game world with lasting consequences.
Competitive PvP
Not assessedStructured competition between players with rules and a measurable outcome, usually including skill-based matchmaking.
Live service and updates
Not assessedA regular rhythm of meaningful updates, including seasons, patches, events, and a roadmap that supports a long product life.
Character progression
Not assessedA system for long-term character or account development through levels, skills, equipment, and specializations.





